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Video Game Hangover Posts

The First 15: Ico HD

A grand adventure

What is The First 15?

Well, a couple of weeks ago I received my copy of the ICO HD collection and for some reason I though it might be fun to write down very detailed notes of everything that was happening on screen. I don’t even know what compelled me to do this, I suppose I just wanted to conduct an experiment. The introduction to any game is absolutely vital in grabbing your attention. A developer can really set the tone for your entire experience with their game so it’s of the utmost importance to deliver something interesting right off the bat.

In its simplest form, The First 15 will act almost as a “preview” to a title’s review (if we choose to review it of course) but in the larger scale, it might be really interesting to see if there are any similarities between games that succeed at hooking players with their introductions and which games do a less than stellar job at digging its claws into you. Do The First 15 minutes of a game really make or break an experience? Or can a game that stumbles out of the gate turn into a classic? What about games that have incredible introductions but later falter? In any case it’ll be interesting to see what kind of conclusions we can come up with (if any) once we’ve accumulated enough data.

Just a fair warning, since we’ll be jotting notes as we play, some of these posts might read more like a Cole’s notes version of what’s going on in the game but hopefully we can properly convey what we’re feeling and what’s going on as we play. Another warning, if you feel that what happens in The First 15 minutes of a game will constitute a spoiler… well it’ll be “spoiled” for ya.

The First 15 starts immediately after a dream sequence in which Ico is climbing a stair case, it’s thunder storming and  when he reaches the top of the stairs, he sees a cage… with a black figure in it. The figure is dripping a black, “tar” like substance. It oozes out of the cage. A black shadow appears on the wall behind Ico and grabs him, and forces him “into” the wall, then Ico wakes up from his nightmare…

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Weekend Hangover – Sunday night frights

The Walking Dead

As mentioned in the Last Call section of VGH #25, season 2 of The Walking Dead premieres this weekend on AMC. If you’re not caught up, don’t worry – Season 1 is on Netflix streaming. So, Sunday night is on quarantine, but where does that leave us the rest of the weekend? Allow us to pick your brain – drop a note in the comments and let us know what’s on your gaming agenda this weekend!

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Play More Games: Another Glorious Day in the Corps

I want to introduce you to a personal friend of mine.

There’s been disappointingly little buzz about Aliens: Infestation, so I’m making it my responsibility to tell you about it. First of all, this isn’t Aliens: Colonial Marines, Gearbox Software’s console FPS that’s due out sometime next year. Infestation is a 2D, sidescrolling shooter that drops you and a squad of marines back onto xenomorph-infested planet LV-426 to rescue fellow soldiers, who will live or die based on your split-second decisions. You’ll wield classic weapons like flamethrowers, smart guns, and, of course, the M41A pulse rifle, and maybe even drive a power loader or two. Developer WayForward is the studio that brought us the excellent Contra 4 and, more recently, BloodRayne: Betrayal, although Infestation looks a bit more Metroidvania than the all-out action of the former two games. However it ends up playing, I am firmly on the ready line.

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Mass Effect 3 Multiplayer – Paul’s thoughts

The worst case scenario

So it was confirmed today that Mass Effect 3 is going to have a multiplayer component.  Casey Hudson, executive producer of the Mass Effect series confirmed via twitter that at the very least we’ll be having co-op multiplayer missions. He didn’t say anymore than that though, I assume it is because any more details would surely break the 140 tweet character limit. True to form, posters on the official Bioware forums have exploded with their typical acerbic attitude (P.S. don’t visit the official Bioware forums unless you want your head to explode.) But honestly, I cannot see the reasoning behind such anger other than maybe being upset at Bioware for being so damned hesitant to confirm the multiplayer rumours over the last couple of months. But even so,  people just need to freaking relax. Side note: I like how the release date delay till next year makes a lot more sense now!

So what do I think of this announcement?

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Rochard review: Weightless wonder

Throw it on his head

The typical fall onslaught of big-budget blockbuster games is nearly upon us, but before we find ourselves entirely engrossed with bat-men, battlefields, and assassins, let’s take a look at a less-weighty title that’s available right now. At first glance, Playstation Network-exclusive Rochard might appear to be just another side-scrolling action game, but once you get into the swing of things, you’ll find an incredibly satisfying mix of platforming, puzzles, physics, and puns, courtesy of Finnish studio Recoil Games.

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Live on the laser’s edge in Cubixx HD

Cubixx HD

Several weeks ago, I had never even heard of Cubixx HD, only learning of it a few days before its release on the PlayStation Network. Things have changed since then. I’m now all too familiar with it: When I close my eyes, I can see its neon-lit, geometric enemies patrolling the six-sided playing field. I can still feel the controller in my hands as I guide my cutting laser across one of the cube’s surfaces. And, most of all, I can hear the electronic KA-CLANG that announces I’ve died and it’s time to try again. There’s a good chance that if you spend any time with Cubixx HD, you’ll find yourself in a similar situation. But let’s go back a bit first.

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Play More Games: The One and Only Punch of a Stupendous Badass

UNLEASH THE GODHAND

So this week I was getting ready to be all, ooh, Dark Souls. Oooooh, Rage, etc., etc. And then Sony went and announced their new “Only on PSN” initiative yesterday, through which they’ll launch one or two exclusive games every week in October, including recently announced, Pub-Fund-backed games, Eufloria and Okabu.

But wait, there’s more! Not content with releasing seven PSN exclusives over the next four weeks, they also casually mentioned that they’re kicking off the month by pulling a handful of classics out of the PlayStation 2’s back catalog and putting them up for sale on the PSN. That’s right–PlayStation 2 games on the PS3! Cue the floodgates of gamers begging for re-releases of their favorite discs, or the cynics saying that this was Sony’s plan all along when they phased out backwards compatibility. Personally, I’m happy to see Sony making this surprisingly tasteful lineup of obscure games available to a new generation of gamers.

So what PlayStation 2 games will you be playing in October of 2011?

First, my personal favorite: God Hand, the outrageous 3D brawler from now-shuttered Clover Studio that’s famous for its litany of martial arts moves, an insane sense of humor as only Japan can deliver (absolutely don’t miss the trailer), and for having no illusions that it’s “ball-bustingly hard.” Here’s what I had to say about it back in 2006:

God Hand is the greatest baseball batting, face stomping, button mashing, uppercutting, crotch kicking, drunken boxing, rocket launching, kick-me signing, arm chopping, gay bashing[1], barrel rolling, demon spawning, haymaking, clown crushing, wall clipping, poker playing, repeatedly continuing, mach speed pummeling, woman spanking, mighty morphing, Devo singing, massive damaging, chihuahua racing, Clover closing, double-or-nothing, surf rocking, gorilla suplexing game I’ve played this year. STRONGLY ENDORSE.

[1] LITERALLY

Five years later, I still strongly recommend you show your support for God Hand. Maybe Capcom will listen up and put Gene into Ultimate Marvel vs. Capcom 3: Arcade Edition.

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Bastion review: A proper story

The Bastion

When I first tried playing Bastion, I wasn’t quite sure what all the fuss was about.  In fact, after I played the demo, I sort of shrugged a little, deleted it, and went about my day.  All I had really known about the game prior to its release was that it had a hand-painted look and that it was dynamically narrated.  While the demo indeed confirmed that the game featured both of these elements, the relatively brief slice of the game on display didn’t exactly leave me clamoring for more.  I enjoyed it, but I couldn’t help but feel slightly underwhelmed by what was supposed to be one of the marquee titles of Microsoft’s “Summer of Arcade” promotion.  I ultimately ended up purchasing the full game after seeing and hearing the overwhelmingly positive reception it had been receiving.  Once I began to really dig into it, I found my initial lukewarm feelings were completely turned around.  What I had initially thought was just a mediocre hack-and-slash affair turned out to be so excellent that it might just be the best downloadable title of 2011.

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Deus Ex: Human Revolution – What a game.

It’s difficult for me to write a review of Human Revolution without calling back to the original Deus Ex and its sequel. Deus Ex is still widely regarded as nothing short of a masterpiece for its execution of a groundbreaking mix of various game play and storytelling elements. In fact, 11 years later, I have a hard time thinking of many games that have matched Deus Ex in that particular regard. It isn’t easy to make a sequel to a game of such outstanding pedigree as the luke warm reception to Invisible War will show you. What Eidos Montreal has pulled off with Human Revolution is a pretty rare feat in this industry. They’ve not only paid homage to an incredible game, but they have eclipsed the original title in many ways.

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