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Tag: Skullgirls

VGH #49: Slinging the Purple Fire

VGH #49: Slinging the Purple Fire

Grappling hooks for everyone! On this week’s show, we’re talking about our favorite (and regrettably underutilized) gameplay mechanics. Red Faction, Crackdown, Super Mario Galaxy, Just Cause, Mother 3, and more are mentioned during our conversation.

In the Hangover this week, we’re revisiting Bioshock, playing with our balls in Hustle Kings, and trying to learn all of the moves in Skullgirls.

We’ve also got talk of poop, divorce, bad-assery, QTE’s and fighting games. You’ve been warned.

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Play More Games: Cartoon Girls and Funny Hats

Fez

Fez is out this week! For reals! First announced all the way back in July of 2007 (the PS3 and Wii weren’t even a year old), you’ve probably heard of it since then if you follow the indie scene, or at least seen screenshots of its distinctive pixel graphics. I got to play it for a while at PAX last August, and it felt like a solid platformer. The Escher-like core mechanic—rotating the 2D world 90 degrees at a time to reveal new paths—took some time to get used to, but it was a nice twist (excuse me) on the genre.

What stuck out the most in my mind, though, is how one of the PAX presenters mentioned that part of the game’s ambition is to be something you can sit back and take your time with, which the player character’s leisurely movement encourages‐he’s definitely no Mario. That’s really cool, I thought, instantly imagining myself lazily rotating Fez‘s world around as I searched for the key to the next area. Will that fly with gamers accustomed to slurping up the newest releases and plowing through them so they can trade them in towards whatever’s out the next week? I’m a little skeptical, but considering how long the game has been in development, hopefully people can come to terms. I’d hate for everyone to rush through it too quickly.

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VGH #45: Zoo Hunter

VGH #45: Zoo Hunter

Every gamer has a story about the one that got away. Red Dead, GTA, Fable, Dead Space…

On this week’s show, we’re talking about the games that we’ve played but somehow never finished. Sometimes life gets in the way, sometimes we have to force ourselves to finish a game that just isn’t fun…and sometimes Randy just can’t get past a certain boss battle and won’t stop talking about it.

In the Hangover: Matt buys a Vita, D.J. prepares himself for Mass Effect 3 by getting his Shepard in order, and Randy gets closer to God with El Shaddai: The Ascension of the Metatron. D.J. also got his hands on the yet-to-be-released fighting game Skullgirls, and Randy and Matt keep their Journey talk 100% spoiler-free.

In Last Call: Quantic Dream follows up on Heavy Rain with something very moving, Stromkern emerges from hiding with some killer new music, and EA’s Origin service seems to be getting its act together.

Lastly, we pay tribute to some of our favorite fake radio ads from the Grand Theft Auto series in this week’s Video Game Community Theatre segments.

The Video Game Hangover podcast: it moistens your mouth and it’s mildly offensive to French people.

Mais non! Pas du tous!

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Weekend Hangover: ‘Freaking jetbikes!’ edition

Did you hear? They added freaking jetbikes to the Starhawk beta this week! Pretty cool. For some reason, I went into it thinking they would fly, but no… they dont. They do jump though. That’s gotta be worth something, right?

Hmm… I wonder what the VGH crew are up to this weekend…

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