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Tag: Star Trek Online

VGH #184: In My Heart, I Am Raoul

VGH #184: In My Heart, I Am Raoul

Please enjoy this episode full of PAX East hype that we recorded before they canceled the East Coast. Also: skateboarding in OlliOlli2, French lessons, an MMO memorial to Leonard Nimoy in Star Trek Online, Ironfall: Invasion puts the “gears” and “war” into Gears of War, the Final Fantasy XIV community loses its collective mind over a card game, and we try to uncover the origin of #MetroidMarch. (Spoiler: We invented it.)

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VGH #91: Loghead

VGH #91: Loghead

If loving jetpacks and starship dress-up is wrong, we don’t want to be right! This week, we share all the “wrong” reasons we play games. In the Hangover, Randy 100-percents Castlevania: Lords of Shadow – Mirror of Fate on the 3DS, Paul finds a satisfying sendoff in Mass Effect 3 Citadel DLC, and D.J. promises Battlefield 3: End Game will be the last mention of battles and fields… at least until BF4. Also, we’ve got your favorite classic rhythm games in Viewer Mail!

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Weekend Hangover: ‘Kingdoms of Darkness 2: The Shankening’ edition

For the first time in a couple months, a number of us at VGH HQ are actually playing some brand new games (keep an eye out for our impressions in the coming week or two). Things are steadily picking up in terms of new releases during this period that I like to affectionally refer to as “second fall”. It’s always nice to have cool new games to play, even if I know there’s never enough free time (or money!) to actually play them all.

While I’ve got you here, have you listened to VGH #40 and watched the lastest installment of ‘Matt Makes His Wife Play Games’?

What are the VGH crew playing this weekend?

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D.J.’s top games in 2010

Splinter Cell: Conviction

#5: Splinter Cell: Conviction

I’ve admittedly played very little Splinter Cell prior to Conviction, but it was still easy to see how much of a departure this game was from the rest of the series. Instead of the calm government operative he was in the earlier games, Conviction’s Sam Fisher is a free agent calling his own shots, and it has a huge impact on the gameplay. Everything feels very organic and on-the-fly, and without your support team chattering in your ear all the time, there’s a great sense that you’re really on your own. The main storyline is short, but it moves along so briskly that I had a hard time putting the controller down, expecting another shocking twist to be around the next corner. Also noteworthy is the multiplayer co-op campaign, which serves as a prequel to the main story and has one of the most memorable finales ever.

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