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Tag: Best of 2010

D.J.’s top games in 2010

Splinter Cell: Conviction

#5: Splinter Cell: Conviction

I’ve admittedly played very little Splinter Cell prior to Conviction, but it was still easy to see how much of a departure this game was from the rest of the series. Instead of the calm government operative he was in the earlier games, Conviction’s Sam Fisher is a free agent calling his own shots, and it has a huge impact on the gameplay. Everything feels very organic and on-the-fly, and without your support team chattering in your ear all the time, there’s a great sense that you’re really on your own. The main storyline is short, but it moves along so briskly that I had a hard time putting the controller down, expecting another shocking twist to be around the next corner. Also noteworthy is the multiplayer co-op campaign, which serves as a prequel to the main story and has one of the most memorable finales ever.

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Randy’s Top 10 of 2010

10.  Singularity
A game that was released in late June and then, it seems, somewhat quickly forgotten about.  Singularity is an FPS in the BioShock vein, combining shooting mechanics with powers (in this case, a time-altering mechanic) that increase in intensity as the game progresses.  As an American marine who’s helicopter crashes on a mysterious island, you inadvertently cause a time singularity that results in a future world where the US is under Russian rule.  It’s flawed, but it’s fast-paced and has enough unique stuff going on to keep it interesting.

9. Picross 3D
This puzzler for the DS kept me coming back.  Breaking blocks to reveal the shape hidden inside sounds like kid’s stuff, but the challenges actually became quite nefarious as the game progressed.  There’s tons of stuff to do on this cart, including hundreds of puzzles, the ability to create and share your own challenges, and new downloadable grids each week.  Addictive and insanely fun.

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Paul’s Top Ten of 2010

#10 (barely…) Fable III (Note: this really should be the #1 worst game of 2010, why is it on my top 10? -Paul)

Dear Peter,

You make good games!!! So stop promising us that you’ll change the world with your projects! That way, a solid title like Fable III won’t be labeled a disappointment in some random blog post on the internet. Your team knows how to create charming worlds, with interesting gameplay mechanics, but can’t seem to grasp the technical side of game development. : ( I hope your feelings aren’t hurt and we can still meet for tea and crumpets some day.

Yours sincerely,

Paul Sandhu

P.S. Those are my initials! : – )

P.P.S. Please make sure you release your titles without game breaking glitches. It is kind of embarrassing when people have to restart their game because of clipping issues. When I say restart, I don’t mean reboot their console, I mean RESTART their entire game/save. That’s so 1996….

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