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Tag: Uncharted: Drake's Fortune

VGH #235: Large Monster Bone

VGH #235: Large Monster Bone

D.J. redoubles his efforts to understand what’s happening in Call of Duty: Black Ops III but maybe would rather be hitting things with sticks in Groove Coaster. Paul explains adjustments to monster bone exchange rates in the just-announced Monster Hunter Generations. Randy reminds everyone about Uncharted 1. Peter Molyneux continues.

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VGH #47: Vegetable-Based Objectives

VGH #47: Vegetable-Based Objectives

Oh, Mass Effect 3…where did it all go wrong? Inspired by Bioware’s recent debacle, we’re seizing the opportunity this week to discuss video game endings: the ones that got it right and the ones that missed the mark. Also: Mulchers, hand cramps, vagina monsters, generic white men, and the importance of carrying enough arrows.

In the Hangover: Paul is having fun losing with Dark Souls, D.J. addresses some concerns with the Starhawk beta, and Randy la-la-la-la-loves Gears of War 3.

For our Last Call this week, we shine a light on our killer new theme music from Shane Reaction: Zombieland.

The end is nigh!

Warning: Episode contains spoilers for Super Mario Bros. 2.

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Play More Games: Mi Vida en Vita

Dozens of Japanese gamers can’t be wrong.

While it didn’t exactly ignite a firestorm of sales upon release in Japan last December, Sony’s “next generation portable” is finally available in the States this week in the form of a $350 First Edition Bundle. The PlayStation Vita promises a closer-to-console experience in a handheld device with the graphical acuity, social hooks and obscenely expensive accessories that modern gamers (hopefully, for Sony’s sake) crave.

The line-up of launch games is widely blamed for the Vita’s cool reception in Japan (i.e., “no Monster Hunter”) but the titles hitting store shelves this week certainly seem more in tune with the sensibilities of American gamers. As something of a Nathan Drake devotee, I’m curious to see how Uncharted: Golden Abyss survives the move to the Vita’s smaller screen — as well as the move to a new developer. The downloadable oddity Escape Plan has also piqued my interest with its exaggerated violence, monochrome visuals and controller-free play.

Can the PlayStation Vita peacefully co-exist with a world of smartphones and tablets? Only time will tell. Expect much sideline commentary from the gaming blogs over the next couple of weeks as the death of portable gaming is greatly exaggerated. Here at Video Game Hangover, we’re just happy to have new games to play.

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Drake’s journal and armband review: Off the cuff

As part of Sony’s marketing push for the upcoming release of Uncharted 3, a couple of interesting promotional items are being offered to fans – namely, replicas of Drake’s journal and wrist cuff. If you live in one of the handful of cities where the AMC / Uncharted 3 theater events are taking place and you attended one of them, you should have received the pair in your gift bag, along with a few other goodies. If you want to try your luck, they’re also being offered together as a level-2 prize in the Subway “Taste for Adventure” contest. With the release of Uncharted 3: Drake’s Deception quickly approaching (and because I just received them last night at the Dallas AMC event), I thought it would be worth taking a closer look at them to find out if they’re remarkable replicas or terrible tchotchkes.

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Drake’s Deception: Asking you to pre-order add-ons for a game that isn’t even out yet


[Spoken aloud, by Drake]: “All men buy DLC: but not equally.” (At least I think that’s how the line in the reveal trailer goes…)

In an increasingly more common move that strikes me as a mix between shady and yet somehow still somewhat consumer-friendly, Sony has just announced that you can pre-purchase a big ‘ol chunk of multiplayer DLC for Uncharted 3: Drake’s Fortune, starting today as part of a program they’ve dubbed the “Fortune Hunters’ Club”. For the low, low price of $24.99, early birds will get the game’s first four map packs and the first three multiplayer skins packs, as they are released, with the first pack hitting in November.

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