Ha, it’s funny because it’s true.
What are the VGH crew drinking, err… playing this weekend?
Every gamer has a story about the one that got away. Red Dead, GTA, Fable, Dead Space…
On this week’s show, we’re talking about the games that we’ve played but somehow never finished. Sometimes life gets in the way, sometimes we have to force ourselves to finish a game that just isn’t fun…and sometimes Randy just can’t get past a certain boss battle and won’t stop talking about it.
In the Hangover: Matt buys a Vita, D.J. prepares himself for Mass Effect 3 by getting his Shepard in order, and Randy gets closer to God with El Shaddai: The Ascension of the Metatron. D.J. also got his hands on the yet-to-be-released fighting game Skullgirls, and Randy and Matt keep their Journey talk 100% spoiler-free.
In Last Call: Quantic Dream follows up on Heavy Rain with something very moving, Stromkern emerges from hiding with some killer new music, and EA’s Origin service seems to be getting its act together.
Lastly, we pay tribute to some of our favorite fake radio ads from the Grand Theft Auto series in this week’s Video Game Community Theatre segments.
The Video Game Hangover podcast: it moistens your mouth and it’s mildly offensive to French people.
Mais non! Pas du tous!
Did you hear? They added freaking jetbikes to the Starhawk beta this week! Pretty cool. For some reason, I went into it thinking they would fly, but no… they dont. They do jump though. That’s gotta be worth something, right?
Hmm… I wonder what the VGH crew are up to this weekend…
Something really strange is happening in gaming right now. Just a few weeks ago, Konami and Arc System Works released their Contra-inspired sidescroller, Hard Corps:…
After a few dry weeks (hope you’ve been working through your backlog!), the release schedule is filling up again with a few must-play new releases. …
I’ve admittedly played very little Splinter Cell prior to Conviction, but it was still easy to see how much of a departure this game was from the rest of the series. Instead of the calm government operative he was in the earlier games, Conviction’s Sam Fisher is a free agent calling his own shots, and it has a huge impact on the gameplay. Everything feels very organic and on-the-fly, and without your support team chattering in your ear all the time, there’s a great sense that you’re really on your own. The main storyline is short, but it moves along so briskly that I had a hard time putting the controller down, expecting another shocking twist to be around the next corner. Also noteworthy is the multiplayer co-op campaign, which serves as a prequel to the main story and has one of the most memorable finales ever.
You make good games!!! So stop promising us that you’ll change the world with your projects! That way, a solid title like Fable III won’t be labeled a disappointment in some random blog post on the internet. Your team knows how to create charming worlds, with interesting gameplay mechanics, but can’t seem to grasp the technical side of game development. : ( I hope your feelings aren’t hurt and we can still meet for tea and crumpets some day.
P.S. Those are my initials! : – )
P.P.S. Please make sure you release your titles without game breaking glitches. It is kind of embarrassing when people have to restart their game because of clipping issues. When I say restart, I don’t mean reboot their console, I mean RESTART their entire game/save. That’s so 1996….