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Tag: Luigi's Mansion: Dark Moon

VGH #327: My Brain Feels Different

Paul and D.J. get deep into Monster Hunter World and opine on controversial topics like drinks and numbers. Meanwhile, Randy escapes Monster Hunter with the Lost Sphear demo, then escapes from the Lost Sphear demo with a classic 3DS game. Also, cardboard.  Monster Hunter: World sees players gear up to venture on quests to battle against fearsome monsters, progressively improving their hunting abilities as they play. … Hunters must use their cunning and abilities to survive the intense and evolving fights as they battle to become the ultimate hunter!.

According to Direct3D Hooking 3D gaming is interactive computer entertainment that is graphically presented in the three dimensions of height, width and depth; the addition of depth to 2D gaming enabled the exploration of virtual worlds with more realistic representation. Elite was the first of this new generation of video games, in 1984. Here is a simple answer: They do it all in 3D graphics applications like Maya or 3DS Max. First they do some concept arts (on paper), according to them they create models, textures (in Photoshop or something like that). When your game starts, it parses all these files and loads models, textures, animations.

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Randy’s Top 10 Games of 2013

If there’s a common thread that runs through my favorite games of 2013, it’s that the traditional “console gaming” experience just didn’t cut it for me in 2013: a full half of my list is made up of portable games and two of the others are, at this time, available only on a PC. There’s only one console exclusive, no next-gen games, and not a single Xbox or Wii U game to be found. Based on this, I’m left to conclude that my favorite releases of 2014 will only be playable on a Texas Instruments graphing calculator or, God forbid, the OUYA.

Without further ado, here’s my list:

10GH10. Gone Home
My heart swells every time I think back upon my time with Gone Home: with zero on-screen characters, developers The Fullbright Company somehow managed to create an exploration-based game about music, family, youth, and perhaps most surprisingly, love. It all worked, too, in a way that these themes almost never work in video games. I was moved by how real the Greenbriar family felt to me as I wandered around their home; in a lot of ways, they reminded me of my family. Gone Home is, to me, an accomplishment simply because of how rare and intimate that kind of experience still is in gaming.

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VGH #96: Suck Mechanic

VGH #96: Suck Mechanic

Does it offend you? On this week’s show, we’re talking about one gamer’s objection to the religious themes in Bioshock Infinite and our own sensitivities to games that push the envelope. We’ve also got talk of Fire Emblem: Awakening, Luigi’s Mansion: Dark Moon, SimCity 2.0, and more.

We close out this week’s show with a spoiler-filled discussion about the Bioshock Infinite endgame. If you haven’t finished the game yet and intend to, be sure to press stop when you hear our warning!

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VGH Crossover: Trophies and Achievements

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We’ve got a little something extra for your ears this week: Randy joins forces with some fellow gaming podcasters—Jordan from Boom Headshot, Joe from Geeks With Wives, and Dan from the First World Podcast—to discuss their love/hate relationships with achievements and trophies. They also weigh in on recent releases like Luigi’s Mansion: Dark Moon, God of War: Ascension, Dead Space 3, and Runner 2.

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