D.J. runs into some bugs in Grounded. Meanwhile, Randy explores various kitchens in Paper Cut Mansion, then plays some mobile-solitaire-puzzle-poker in Sage Solitaire.
Comments closedTag: The Last of Us
Randy makes some extreme new career moves in Good Job! At the same time, D.J. isn’t sure about his career path in Autobahn Police Simulator.…
Comments closedD.J. is joined by a mystery guest host who talks him through the Eorzean job crisis in Final Fantasy XIV: Heavensward. The same mystery host, who is definitely not Paul because he’s finished The Last of Us, plays Guacamelee wonders why Canadians are so racist towards Mexicans, maybe.
2 CommentsIf I were to start predicting my game of the year lists in January of that year, I think I’d usually be able to get at least one or two games correct. There’s often a notable game from a favorite developer or series that seems like a safe bet—sure things like Monster Hunter, Metal Gear, or anything by Yasumi Matsuno. Had I guessed at 2014’s list I would have struck out completely, which is disappointing because it means some of the games I was most looking forward to ended up falling short of my expectations. On the other hand, so many fun and surprising games appeared last year that I had no trouble filling the empty spaces.
Honorable Mentions (in no particular order)
Titanfall
Existing somewhere between Call of Duty and Unreal Tournament, Titanfall is one of the freshest first-person shooters I’ve played in years. The giant Titan mech suits, sort of a democratized version of other games’ killstreaks and vehicles, may be the feature attraction, but I found the parkour-inspired, out-of-mech movement system to be the real star. I quickly reached a point where I’d only climb into my Titan if I really had to—it was too much fun running on walls or discovering a new aerial route to the next objective.
Comments closedIt turns out there were a few games in 2014 that weren’t completely bug-ridden and disappointing! (Oops—positivity!) We scrounge up a handful of our absolute favorite games from last year—some from totally unexpected places.
3 CommentsFantasy Life is here and between the three of us, we’ve been playing it 24/7. We discuss how our new lives are living up to our expectations. Also, crafting things in games, and real-world anxiety over imaginary houses.
1 CommentWe haven’t played Shadow of Mordor yet but that doesn’t keep us from talking about it and the sleeper hit phenomenon. Also, Luftrausers, The Last of Us Remastered, and Borderlands 2 on the Vita.
Comments closedMatt returns with a shocking announcement about Telltale’s The Walking Dead: Season 2: Episode 2. Randy decides the new Professor Layton and the Azran Legacy feels familiar, but that’s OK. Meanwhile, D.J. stunt casts the recently announced Last of Us movie. And we all can’t wait to rent PlayStation games over the Internet!
There’s also a little chat about puzzle games and blacksmithing.
Comments closedWe’re all just waiting for our titan to fall—that is, Paul and D.J. spend some time with the elusive Titanfall beta on PC, and What They Think May Surprise You! Randy and D.J. have experience highs and lows in The Last of Us: Left Behind DLC and Steel Diver: Sub Wars—some emotional, and others because they’re in a submarine. Finally, D.J. explores the sultry side of Bravely Default and doesn’t know what to make of Yasumi Matsuno’s Unsung Story Kickstarter.
Comments closedIf there’s a common thread that runs through my favorite games of 2013, it’s that the traditional “console gaming” experience just didn’t cut it for me in 2013: a full half of my list is made up of portable games and two of the others are, at this time, available only on a PC. There’s only one console exclusive, no next-gen games, and not a single Xbox or Wii U game to be found. Based on this, I’m left to conclude that my favorite releases of 2014 will only be playable on a Texas Instruments graphing calculator or, God forbid, the OUYA.
Without further ado, here’s my list:
10. Gone Home
My heart swells every time I think back upon my time with Gone Home: with zero on-screen characters, developers The Fullbright Company somehow managed to create an exploration-based game about music, family, youth, and perhaps most surprisingly, love. It all worked, too, in a way that these themes almost never work in video games. I was moved by how real the Greenbriar family felt to me as I wandered around their home; in a lot of ways, they reminded me of my family. Gone Home is, to me, an accomplishment simply because of how rare and intimate that kind of experience still is in gaming.
We take a last look back at 2013 and all the great games we played. Find out which ones were our choices for Game of the Year!
11 CommentsWe’ve got a report on the best new games and biggest announcements from PAX Prime 2013 in Seattle! In the Hangover, we’re still playing Splinter Cell Blacklist, Shin Megami Tensei IV, and the Backlog Attack continues with Army of Two: The Devil’s Cartel.
Also, your completed games and gaming rage stories in Viewer Mail!
2 CommentsIt’s tougher than ever to fit lengthy gaming experiences into our crowded schedules. We discuss what we do when faced with the 60-odd-hour JRPG, whether it’s the developers that should be more considerate, and what’s truly important for us to get out of our precious gaming time.
In the Hangover, Randy selflessly throws himself on top of The Walking Dead: Survival Instinct, D.J. saves the world many times in Half Minute Hero, and Paul… well, Paul’s still doing his Animal Crossing thing.
Also, we reveal the most shameful games in your backlogs in Viewer Mail!
Special thanks to listener DontJudgeMyADD for suggesting this week’s topic by way of his article, “Gamers need more choices to scale game experiences.”
7 CommentsWe’re playing The Last of Us (still spoiler-free!) and wondering if sometimes games try too hard to be… game-y? We discuss finding a proper mix of gameplay and narrative as games become more cinematic. Also, Randy spends his summer vacation memory hacking and punching dudes in Remember Me‘s Neo Paris.
We’ve also got your comments on retro games, Illumiroom, and more Animal Crossing!
3 CommentsAre you a closet gamer? (It’s OK, you’re among friends.) In a special combo topic from listener Robop1g, we’re picking apart the concept of “gamer shame” and seeing how far we have to turn the clock back before games become unplayable. And—as long as we’re coming out of the closet—we go on a bit of a tangent and confess our biggest movie shames.
In the Hangover, we’re playing Mighty Switch Force! 2 on 3DS and experiencing different types of zombie survival in State of Decay and The Last of Us. (Don’t worry, no spoilers!) We’ve also got your reactions to Microsoft’s surprise Xbox 180!
3 CommentsWe’re not extra surly this weekend; we’re just continuing the violence discussion from this week’s show! (At least, that’s our story.)
Comments closedIt’s our last E3 show! Really, we promise. This week, we take aim at one of the big themes to come out of the Expo: over-the-top video game violence. We’ve also got talk of Diablo III, Mario Tennis Open, Mighty Switch Force! and swanky new music by Jim Guthrie!
Comments closedThe first day of E3 has come and gone but the memories will live on. In this episode we share our highlights (and air a few grievances) from the Microsoft, Sony, EA and Ubisoft press conferences.
Comments closed