Have you ever found yourself playing Supersonic Acrobatic Rocket-Powered Battle-Cars and thinking, “this is fun, but what would really be great is if you took out all this soccer stuff and replaced it with guns and rockets”? No? Yeah, neither have I, but at first blush, that was the vibe I was getting from Wheels of Destruction: World Tour before actually getting my hands on it. Upon playing it, I found Wheels of Destruction felt a bit more like a vehicular game of Unreal Tournament accompanied by a control scheme I’d summarily label as “wonky”.
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