We travel far into The Outer Wilds before settling into quiet life on a farm in Dragon Quest Builders 2. Also, the Backlog Attack wraps…
Tag: Theatrhythm Final Fantasy
#5: Soulcalibur V
It’s been an auspicious year for fighting games–can you imagine the reaction just a few years ago if someone predicted that in one year, we’d see new iterations of nearly every major fighting franchise? That’s exactly what happened in 2012, and I’ve got to give credit to the latest in my favorite fighting series: Soulcalibur. Despite some skepticism over new gameplay mechanics and a dramatically different character roster, SCV emerged as one of the series’ strongest entries and even appeared to gain back some respect from the arcade circuit. Best of all: No Star Wars characters in sight.
Sony’s purchase of cloud-gaming company Gaikai has us wondering about the future of shiny plastic discs. Also: THQ’s near-cancellation of The Devil’s Third gets us talking about some potentially good games that never saw the light of day.
In the Hangover, we offer a quick update on our Summer Backlog Project, survive The Walking Dead: Starved for Help and the tap to the beat of Final Fantasy: Theatrhythm.
Lastly, we’ve got your Tweets and comments, a reminder to set your DVR for the new season of Breaking Bad, a celebration of 25 years of Metal Gear, and a fun foodie recommendation.
Each week in Play More Games, members of the VGH team will chime in on the new video game releases that have piqued their interest.
Hey, a new 3DS game! It’s a sure sign that a console has finally gained a foothold when it gets its very own, awkwardly titled Final Fantasy spinoff. For the 3DS, that’s Final Fantasy Theatrhythm. (Or Theatrhythm Final Fantasy, if you prefer.) I need only the slightest excuse to pick up a new music game, so fill one full of classic Final Fantasy songs and it’s a no-brainer. The gameplay looks similar to Ouendan or DJMAX Technika, which have you tapping on-screen targets or sliding the stylus along a track in time with the music. But, drawing from its namesake’s RPG roots, you’ll be doing all this while guiding a party across a Final Fantasy overworld, or tapping notes to help your party battle monsters. That’s cool, I guess, although it’s really going beyond the call–all they had to do was give me some stuff to tap while
male cheerleaders chocobos and moogles dance in the background and I’d be set.
Look for my impressions in next week’s episode!