Randy gets in some quality watermelon time with Suika Game. Meanwhile, D.J. can’t figure out what the flowers are trying to tell him in Super Mario Bros. Wonder.
Tag: Call of Duty
Randy fills that Arkanoid-shaped void in his life with some Holedown before stepping back into No Man’s Sky to see if they’ve added more inventory slots. D.J. tries to learn about World War II via the original Call of Duty. Also, a brief Dragonball detour.
Is the brunt of the Fall releases over? (I secretly hope not, because if I can’t complain about all the games coming out I’ll have to figure out some other way to introduce these posts.) Anyway, it’s definitely waning but we still have a few more big releases left in the year. So what are they?
The biggest this week is undoubtedly The Legend of Zelda: Skyward Sword for (what else?) the Wii. If you already listened to Episode 30, you know it’s a bit controversial among the VGH crew for its decision to use only motion controls, but I’m optimistic. Nintendo says they’ve prepared a cool, 1:1 swordfighting experience, and I want to see how well that works. I found the waggle-laden sword action in 2006’s Zelda: Twilight Princess to be pretty pointless, so at the very least this should be more engaging.