This week, we finally bring the hammer down on Conan O’Brien and his fraudulent video game reviews. (Someone has to!) Randy’s so desperate for PS4 games that he digs into the free offerings Contrast and Don’t Starve, with mixed results. Paul returns to fix the timeline in Radiant Historia, and D.J.’s playing the same games from the last six months of shows, but maybe there’s an end in sight.
3 CommentsMonth: January 2014
Crank up the Love Fist and dress in your finest Ponsonby’s swag: we’re playing Grand Theft Auto V this week! Join the Video Game Hangover…
4 CommentsWe know you’re not the type of gamer who would ever skip a game’s cutscenes and just watch the ending on YouTube but, as suggested by one of our awesome listeners, we’re discussing those lamentable practices on this week’s show. We’ve also got more hype for the upcoming Bravely Default and thoughts on the new Ratchet and Clank: Into the Nexus and Catlateral Damage.
Comments closedGet hype for delicious pizza in 2014! We literally salivate in anticipation of this year’s hottest upcoming pizzas, featuring the latest sauce innovations and the most surprising topping exclusives. Pre-order yours for delivery today! Also, video games!
3 CommentsIf there’s a common thread that runs through my favorite games of 2013, it’s that the traditional “console gaming” experience just didn’t cut it for me in 2013: a full half of my list is made up of portable games and two of the others are, at this time, available only on a PC. There’s only one console exclusive, no next-gen games, and not a single Xbox or Wii U game to be found. Based on this, I’m left to conclude that my favorite releases of 2014 will only be playable on a Texas Instruments graphing calculator or, God forbid, the OUYA.
Without further ado, here’s my list:
10. Gone Home
My heart swells every time I think back upon my time with Gone Home: with zero on-screen characters, developers The Fullbright Company somehow managed to create an exploration-based game about music, family, youth, and perhaps most surprisingly, love. It all worked, too, in a way that these themes almost never work in video games. I was moved by how real the Greenbriar family felt to me as I wandered around their home; in a lot of ways, they reminded me of my family. Gone Home is, to me, an accomplishment simply because of how rare and intimate that kind of experience still is in gaming.
We take a last look back at 2013 and all the great games we played. Find out which ones were our choices for Game of the Year!
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