Is there any good reason to pick up an Xbox One or a PlayStation 4 on release day? The truth is out there! This week, we’re playing The Fullbright Company’s Gone Home (no spoilers!), Spelunky, Final Fantasy XIV: A Realm Reborn, Jet Set Radio, and weighing in on the next-gen console release dates.
Episode Timeline:
0:00 – Intro
2:50 – Viewer Mail/ Backlog Attack
4:55 – Jet Set Radio
10:10 – Spelunky
14:45 – Gone Home
31:05 – Final Fantasy XIV
39:06 – Next-gen consoles
57:20 – Last Call
65:00 – Outro
This Week’s Music:
“Sheston” and “Skello” from the Stealth Bastard original soundtrack by Ricky Honmong
Links:
15 minutes of the “Watch Dogs free-roaming experience”
Some details about the Watch Dogs mobile app
Chris Carter on The X-Files, His Sopranos Jealousy, and Rewriting Vince Gilligan
Resogun trailer (and Dead Nation 2 tease)
Randy’s thoughts on SPELUNKY had me thinking. He expresses a frustration with what-for-many is the main selling point of the game: procedurally generated levels. In that it lacks what we expect from video games, by and large, and especially platformers: patterns.
What it does pack in spades, though, are /rules/. Those tiki traps will always fire a dart. Rocks will always kill a spider. bombs will always blow up in a pattern, &c. And there are rules that aren’t not nearly as obvious. Did you know that buried at the bottom of snake pits there is always a mattock? There are a zillion things like this to discover.
The game reminds me of ANIMAL CROSSING: NEW LEAF, in that the world behaves the way you expect. Can I use a shovel to dig up a stump in AC:NL? Yes, I can. If I sacrifice damsels to that scary statue do I reap forbidden rewards in SPELUNKY? You bet your ass. It’s just a scary, super-hard, and hostile AC:NL. Enjoy.
I hadn’t had much interest in Splelunky, but this is in intriguing description 🙂
Not that I need to be adding to my backlog after making so much progress… but a nice sale will probably sway me 🙂