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VGH #103: Flying Toasters!

VGH #103: Flying Toasters!

We’re playing The Last of Us (still spoiler-free!) and wondering if sometimes games try too hard to be… game-y? We discuss finding a proper mix of gameplay and narrative as games become more cinematic. Also, Randy spends his summer vacation memory hacking and punching dudes in Remember Me‘s Neo Paris.

We’ve also got your comments on retro games, Illumiroom, and more Animal Crossing!

Episode Timeline:
0:00 – Intro
1:47 – Viewer Mail
13:03 – Hangover (Remember Me, The Last of Us)
38:42 – Cinematic Games
59:47 – Outro

Listen and Subscribe:
Download MP3 Subscribe on iTunes Stream on Stitcher Radio Subscribe to Episode Feed

Connect and Interact:
@vghangover Google+

This Week’s Music:
“Club Wolf” and “Win” from the Rise of the Obsidian Interstellar and Level by Disasterpeace

Revenge of Illumiroom


  1. Luke Slade
    Luke Slade July 9, 2013

    The NES & SNES era of games (including arcade games) play just as wonderfully as they did then now (providing they were good then). The problems came when we jumped to 3D – right up into the PS2 era there are games that don’t handle in an ideal way. This is the edge that 2D will always have over 3D – I defy anyone to not agree that Megaman 3 is a perfect game!

  2. Luke Slade
    Luke Slade July 9, 2013

    Alsoo, just finished listening to your ACNL Mega Thing & I am a complete newbie. I heard some stuff about it online but I wasn’t really thinking about getting it, but I heard about this Street Pass group on Facebook for my area (I live in the UK so I’ve never had a street pass in my 2 years of 3DS!), so I was quite hyped to meet up with them & they were having an AC party in a restaurant called ‘Yoshi’s’ – it couldn’t be more perfect! So I had to get it! So yeah, loving the podcast guys having just discovered it 😀

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