We’re in a bit of a winter release lull, but that’s OK with all of us at VGH since it gives us time to catch up on all those amazing games from 2011. (Or, more realistically, we’re doing a few more tours of duty in Battlefield 3.) With that said, there are some new games out this week, so we’re teaming up here to give you the lowdown.
Randy, on VectorCell’s Amy:
When information about AMY, the new game from French developer VectorCell, first started appearing on the gaming blogs last year I was admittedly intrigued. A downloadable, third-person, horror/stealth hybrid that conjured up associations with 28 Days Later, F.E.A.R. and Silent Hill seemed like it would be right up my alley. Unfortunately, it appears that VectorCell’s ambition was outpaced by their means: AMY is earning some of some of the most scathing reviews I’ve ever read for a video game. In fact, Jim Sterling from Destructoid called it “one of the worst video games ever made”. If you remain undeterred, however, you can experience AMY for yourself for only $9.99 this week.
Matt, on Crocodile Entertainment’s Zack Zero:
This one came completely out of left field. I’d never even heard of it before and all of sudden, there it was, getting mentioned in this week’s PSN release list on last Thursday’s Official PlayStation Blogcast. I quickly hit the Internets and found the official trailer and was surprised to learn that it didn’t look like complete and total crap (which is usually the case when a game I’ve never even heard of just all of a sudden is released). In short, the game is a colorful 2.5D action-platformer from a small independent studio out of Spain. Europeans got their hands on it last Tuesday and it hits the PlayStation Store today for $12.99. Even though it’s been out a week in other parts of the world, I haven’t seen any reviews of it online anywhere. I was lucky enough to get a copy of the game for review though, so be on the lookout for a VGH review soon.
D.J., on Namco’s Soulcalibur for iOS:
To get the hype wagon for Soulcalibur V‘s launch at the end of the month, Namco’s created a special port of the original game* for your favorite iOS devices. While Soulcalibur is my favorite fighting series, I cringe a little (actually, a lot) at the thought of playing it using touch controls. I know some people can deal with them (the gushes of praise for Super Crate Box‘s recent iOS release are proof enough), but they’re a skill I’ve never mastered. Still, one of the things I’ve always liked about Soulcalibur is that it relies less on precision combos and joystick motions than its 2D contemporaries, so it might be a better fit for the format than something like Street Fighter IV. (Of course, that’s always an option.)
* Yes, I know.
Are you planning to play any of these games? How are you biding your time until we’re inundated with games once again? Let us know in the comments!