There’s only one notable release this week, but oh, is it a big one: Halfbrick‘s runaway mobile success, Fruit Ninja, is finally out for Xbox 360 and Kinect. No longer confined to your phone or tablet’s tiny screen, Fruit Ninja is now super-sized and ready for your living room.
It sounds like a pretty straightforward port of the mobile game, which is interesting since most of the original gameplay modes last about a minute or two on average. I don’t think my longest Fruit Ninja session could have lasted more than 10–and that was at the height of my addiction, and on a platform that didn’t require me to flail my arms around wildly.
I did get to try the multiplayer mode for the first time recently, and it was a surprisingly tense affair. After hearing that Fruit Ninja Kinect supports two players on the same screen, my reactions were, in order: That is awesome, and almost immediately after, Just how many injuries per minute can you expect when you have two people standing side-by-side and swiping their arms at anything that moves? I might pick this up just to watch people play it… from a safe distance, of course.
That’s if I had a Kinect, obviously. I have to admit that this is among the accessory’s most compelling offerings, alongside Child of Eden, but I’m still waiting to truly be convinced.
Have you got a Kinect and are taking the 800 Microsoft point plunge this week to chop some virtual fruit? Let us know in the comments!
If you dare brave the rest of this week’s new releases, check out Tech-Gaming or Amazon.com.
I wasn’t a huge fan of the mobile game. I found that if you just never lifted your finger you could just keep slicing as you touched. I bet the large screen version would be better since it’s not a touch screen game.
Hey! I bet you would have enjoyed the mobile game a bit more if you weren’t such a horrible cheater!