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Tag: Starhawk

Starhawk review: Team building

From what I’ve gathered, Austin-based Lightbox Interactive had two headlining goals when setting out to create a follow up to Warhawk: to further evolve the already excellent multiplayer-focused groundwork they’d already laid and to also add in a single-player campaign, which Warhawk lacked, in order to further flesh out the new title. While Starhawk offers some of the most satisfying online play I’ve experienced in recent memory, the quality level takes a bit of a nosedive when it comes to the campaign.

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VGH #54: The Incident

The folks at Treyarch are feverishly assembling the next Call of Duty game and promising several changes aimed at roping in new players. Will it be enough to get us on board?

In the Hangover this week: we’ve all spent some time with Starhawk but Paul can’t seem to put down Radiant Historia long enough to talk about it. Also, Randy learns a valuable lesson in “save early and save often”.

Lastly: want a free copy of Minecraft for your Xbox 360? Listen to this week’s show for instructions to get extra entries in our contest!

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VGH #47: Vegetable-Based Objectives

VGH #47: Vegetable-Based Objectives

Oh, Mass Effect 3…where did it all go wrong? Inspired by Bioware’s recent debacle, we’re seizing the opportunity this week to discuss video game endings: the ones that got it right and the ones that missed the mark. Also: Mulchers, hand cramps, vagina monsters, generic white men, and the importance of carrying enough arrows.

In the Hangover: Paul is having fun losing with Dark Souls, D.J. addresses some concerns with the Starhawk beta, and Randy la-la-la-la-loves Gears of War 3.

For our Last Call this week, we shine a light on our killer new theme music from Shane Reaction: Zombieland.

The end is nigh!

Warning: Episode contains spoilers for Super Mario Bros. 2.

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