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Tag: Splinter Cell: Conviction

VGH #154: Ben Franklin’s Almanac

VGH #154: Ben Franklin's Almanac

Historians have long valued Ben Franklin’s famous almanac for the whimsical tales writ upon its myriad pages (20 collectible in Boston, 16 in New York). Stories of shrieking elf children, charismatic party trolls and cooperating robots provided hours of delight for American colonists skilled enough to parkour across rooftops and recover the First American’s scrawlings.

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VGH #47: Vegetable-Based Objectives

VGH #47: Vegetable-Based Objectives

Oh, Mass Effect 3…where did it all go wrong? Inspired by Bioware’s recent debacle, we’re seizing the opportunity this week to discuss video game endings: the ones that got it right and the ones that missed the mark. Also: Mulchers, hand cramps, vagina monsters, generic white men, and the importance of carrying enough arrows.

In the Hangover: Paul is having fun losing with Dark Souls, D.J. addresses some concerns with the Starhawk beta, and Randy la-la-la-la-loves Gears of War 3.

For our Last Call this week, we shine a light on our killer new theme music from Shane Reaction: Zombieland.

The end is nigh!

Warning: Episode contains spoilers for Super Mario Bros. 2.

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D.J.’s top games in 2010

Splinter Cell: Conviction

#5: Splinter Cell: Conviction

I’ve admittedly played very little Splinter Cell prior to Conviction, but it was still easy to see how much of a departure this game was from the rest of the series. Instead of the calm government operative he was in the earlier games, Conviction’s Sam Fisher is a free agent calling his own shots, and it has a huge impact on the gameplay. Everything feels very organic and on-the-fly, and without your support team chattering in your ear all the time, there’s a great sense that you’re really on your own. The main storyline is short, but it moves along so briskly that I had a hard time putting the controller down, expecting another shocking twist to be around the next corner. Also noteworthy is the multiplayer co-op campaign, which serves as a prequel to the main story and has one of the most memorable finales ever.

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Randy’s Top 10 of 2010

10.  Singularity
A game that was released in late June and then, it seems, somewhat quickly forgotten about.  Singularity is an FPS in the BioShock vein, combining shooting mechanics with powers (in this case, a time-altering mechanic) that increase in intensity as the game progresses.  As an American marine who’s helicopter crashes on a mysterious island, you inadvertently cause a time singularity that results in a future world where the US is under Russian rule.  It’s flawed, but it’s fast-paced and has enough unique stuff going on to keep it interesting.

9. Picross 3D
This puzzler for the DS kept me coming back.  Breaking blocks to reveal the shape hidden inside sounds like kid’s stuff, but the challenges actually became quite nefarious as the game progressed.  There’s tons of stuff to do on this cart, including hundreds of puzzles, the ability to create and share your own challenges, and new downloadable grids each week.  Addictive and insanely fun.

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