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Tag: PlayStation Vita

LittleBigPlanet PS Vita preview: A touch of familiarity

The first five months of the Playstation Vita’s lifecycle have been a bit rocky. While I’ve been thoroughly satisfied with mine, I don’t think it’s a stretch to say that the software lineup has been a little hit-or-miss. After a strong initial launch, the release list of Vita titles has been a bit spotty–Gravity Rush and this week’s Sound Shapes being a couple of notable standouts. A number of solid looking titles have been announced or at least hinted at, but few have been given concrete release dates for game-hungry Vita owners to look forward to. Thankfully, LittleBigPlanet PS Vita is now officially slated for a September 25th launch in the U.S. and if my limited time with it is any indication, it’s shaping up to be the next great flagship title for the Sony’s handheld.

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Pure Chess review: Get on board

Editor’s note: While Pure Chess is available for both PS3 and PS Vita, this review focuses on the Vita version.

I’m a big fan of Hustle Kings, specifically the asynchronous message play multiplayer found in the Vita version of the billiards game. When I heard that the same development house, VooFoo Studios, was working on a Chess Game with a similar mechanic, my interest was immediately piqued. While the chess pieces in Pure Chess are just as gorgeously rendered as the beautiful balls in Hustle Kings, the “play by mail” functionality just doesn’t quite deliver the same oomph.

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E3 2012: Day 1

VGH: E3 2012: Day 1

The first day of E3 has come and gone but the memories will live on. In this episode we share our highlights (and air a few grievances) from the Microsoft, Sony, EA and Ubisoft press conferences.

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StarDrone Extreme review: Just a fling

StarDrone Extreme is a bit of an oddity. Hailing from Eastern European indie house Beatshapers, it’s pitched as a “high-speed action thriller with a mix of arcade action, pinball, breakout, physics and collect-the-objects”. That’s a pretty wordy bit of marketing, so let’s just classify it as a “flinging” game to keep things simple. StarDrone originally hit the Playstation 3 last year with Move support in tow with little fanfare to relatively mixed reception. Now, the slightly tweaked StarDrone Extreme has made its way to the Playstation Vita.

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VGH #49: Slinging the Purple Fire

VGH #49: Slinging the Purple Fire

Grappling hooks for everyone! On this week’s show, we’re talking about our favorite (and regrettably underutilized) gameplay mechanics. Red Faction, Crackdown, Super Mario Galaxy, Just Cause, Mother 3, and more are mentioned during our conversation.

In the Hangover this week, we’re revisiting Bioshock, playing with our balls in Hustle Kings, and trying to learn all of the moves in Skullgirls.

We’ve also got talk of poop, divorce, bad-assery, QTE’s and fighting games. You’ve been warned.

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Weekend Hangover: ‘Not at PAX East’ edition

Borderlands 2 at Pax East 2012

PAX East kicks off today!!! …and we’re not there. It’s pretty darn exciting anyway though. Are you at PAX? What are you looking forward to seeing there? If not, what are you looking forward to reading/hearing about from the show? Borderlands 2 is sounding pretty fantastic to me so far (bonus points for the fact that Gearbox is located a mere hour from my house).

Drop us a comment and let us know what you’re looking forward to from PAX, what your game-playing plans for the weekend are, or just tell us anything else that’s on your mind!

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VGH #45: Zoo Hunter

VGH #45: Zoo Hunter

Every gamer has a story about the one that got away. Red Dead, GTA, Fable, Dead Space…

On this week’s show, we’re talking about the games that we’ve played but somehow never finished. Sometimes life gets in the way, sometimes we have to force ourselves to finish a game that just isn’t fun…and sometimes Randy just can’t get past a certain boss battle and won’t stop talking about it.

In the Hangover: Matt buys a Vita, D.J. prepares himself for Mass Effect 3 by getting his Shepard in order, and Randy gets closer to God with El Shaddai: The Ascension of the Metatron. D.J. also got his hands on the yet-to-be-released fighting game Skullgirls, and Randy and Matt keep their Journey talk 100% spoiler-free.

In Last Call: Quantic Dream follows up on Heavy Rain with something very moving, Stromkern emerges from hiding with some killer new music, and EA’s Origin service seems to be getting its act together.

Lastly, we pay tribute to some of our favorite fake radio ads from the Grand Theft Auto series in this week’s Video Game Community Theatre segments.

The Video Game Hangover podcast: it moistens your mouth and it’s mildly offensive to French people.

Mais non! Pas du tous!

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VGH #42: Comedic Levels of Violence

VGH #42: Comedic Levels of Violence

It’s been a big week in gaming and this episode of the Video Game Hangover podcast is super-sized to match!

We kick off the show this week with some in-depth analysis of the new single-player and (gasp!) multiplayer demos for Bioware’s upcoming Mass Effect 3. We also dig in to some other recent plays including Shank 2, Rhythm Heaven, and Double Fine’s Happy Action Theater. Boredom also gives Randy the excuse he needed to reconsider Red Faction: Armageddon and…guess what? It’s actually pretty fun!

The heart of this week’s show is our conversation about Sony’s brand-spankin’ new handheld, the PlayStation Vita. Can a dedicated gaming system compete in a world of Androids and iPhones? We don’t care…we just want to play awesome games! Tune in for our impressions of this insanely sexy new piece of hardware along with new Vita games like Uncharted: Golden Abyss, Little Deviants, Escape Plan, Gravity Rush and more.

We may be super-sized but that just means there’s more to love.

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Play More Games: Mi Vida en Vita

Dozens of Japanese gamers can’t be wrong.

While it didn’t exactly ignite a firestorm of sales upon release in Japan last December, Sony’s “next generation portable” is finally available in the States this week in the form of a $350 First Edition Bundle. The PlayStation Vita promises a closer-to-console experience in a handheld device with the graphical acuity, social hooks and obscenely expensive accessories that modern gamers (hopefully, for Sony’s sake) crave.

The line-up of launch games is widely blamed for the Vita’s cool reception in Japan (i.e., “no Monster Hunter”) but the titles hitting store shelves this week certainly seem more in tune with the sensibilities of American gamers. As something of a Nathan Drake devotee, I’m curious to see how Uncharted: Golden Abyss survives the move to the Vita’s smaller screen — as well as the move to a new developer. The downloadable oddity Escape Plan has also piqued my interest with its exaggerated violence, monochrome visuals and controller-free play.

Can the PlayStation Vita peacefully co-exist with a world of smartphones and tablets? Only time will tell. Expect much sideline commentary from the gaming blogs over the next couple of weeks as the death of portable gaming is greatly exaggerated. Here at Video Game Hangover, we’re just happy to have new games to play.

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