Randy makes some extreme new career moves in Good Job! At the same time, D.J. isn’t sure about his career path in Autobahn Police Simulator.…
Tag: The Last of Us
If I were to start predicting my game of the year lists in January of that year, I think I’d usually be able to get at least one or two games correct. There’s often a notable game from a favorite developer or series that seems like a safe bet—sure things like Monster Hunter, Metal Gear, or anything by Yasumi Matsuno. Had I guessed at 2014’s list I would have struck out completely, which is disappointing because it means some of the games I was most looking forward to ended up falling short of my expectations. On the other hand, so many fun and surprising games appeared last year that I had no trouble filling the empty spaces.
Honorable Mentions (in no particular order)
Existing somewhere between Call of Duty and Unreal Tournament, Titanfall is one of the freshest first-person shooters I’ve played in years. The giant Titan mech suits, sort of a democratized version of other games’ killstreaks and vehicles, may be the feature attraction, but I found the parkour-inspired, out-of-mech movement system to be the real star. I quickly reached a point where I’d only climb into my Titan if I really had to—it was too much fun running on walls or discovering a new aerial route to the next objective.
Matt returns with a shocking announcement about Telltale’s The Walking Dead: Season 2: Episode 2. Randy decides the new Professor Layton and the Azran Legacy feels familiar, but that’s OK. Meanwhile, D.J. stunt casts the recently announced Last of Us movie. And we all can’t wait to rent PlayStation games over the Internet!
There’s also a little chat about puzzle games and blacksmithing.
We’re all just waiting for our titan to fall—that is, Paul and D.J. spend some time with the elusive Titanfall beta on PC, and What They Think May Surprise You! Randy and D.J. have experience highs and lows in The Last of Us: Left Behind DLC and Steel Diver: Sub Wars—some emotional, and others because they’re in a submarine. Finally, D.J. explores the sultry side of Bravely Default and doesn’t know what to make of Yasumi Matsuno’s Unsung Story Kickstarter.
It’s tougher than ever to fit lengthy gaming experiences into our crowded schedules. We discuss what we do when faced with the 60-odd-hour JRPG, whether it’s the developers that should be more considerate, and what’s truly important for us to get out of our precious gaming time.
In the Hangover, Randy selflessly throws himself on top of The Walking Dead: Survival Instinct, D.J. saves the world many times in Half Minute Hero, and Paul… well, Paul’s still doing his Animal Crossing thing.
Also, we reveal the most shameful games in your backlogs in Viewer Mail!
Special thanks to listener DontJudgeMyADD for suggesting this week’s topic by way of his article, “Gamers need more choices to scale game experiences.”
We’re playing The Last of Us (still spoiler-free!) and wondering if sometimes games try too hard to be… game-y? We discuss finding a proper mix of gameplay and narrative as games become more cinematic. Also, Randy spends his summer vacation memory hacking and punching dudes in Remember Me‘s Neo Paris.
We’ve also got your comments on retro games, Illumiroom, and more Animal Crossing!
Are you a closet gamer? (It’s OK, you’re among friends.) In a special combo topic from listener Robop1g, we’re picking apart the concept of “gamer shame” and seeing how far we have to turn the clock back before games become unplayable. And—as long as we’re coming out of the closet—we go on a bit of a tangent and confess our biggest movie shames.
In the Hangover, we’re playing Mighty Switch Force! 2 on 3DS and experiencing different types of zombie survival in State of Decay and The Last of Us. (Don’t worry, no spoilers!) We’ve also got your reactions to Microsoft’s surprise Xbox 180!