We’re wrapping up the summer with an episode full of our favorite game music, plus selections chosen by you, the listeners! Put your headphones on!…
We here at VGH aren’t exactly known for our patience. The people behind indie darling Fez were kind enough to send over a code for the game, but Randy and I both had ants in our pants and had already gone ahead and bought the game. Our impatience is your gain! We’re giving away our copy of Fez to one of you lucky folks. Head to the giveaway widget below and get yourself entered to win! We’ll be announcing a winner Tuesday morning, so get to it!
Our 50th episode! How freakin’ crazy is that?
Can a game be good without a strong narrative? Inspired by the effusive reviews that The Witcher 2 has been receiving, we’re dedicating this week’s discussion to the importance of story in video games.
In the Hangover, we’ve been playing Fez, Bit.Trip Saga, Driver: San Francisco, and more.
We wrap up the show with Last Call and talk of Record Store Day, the day before Record Store Day, and advice for indie game developers on how to graciously accept praise for their creations.
Be sure to get your voice heard on our monumental 51st episode! Leave us a message at http://audioboo.fm/vghangover or just call us at 682-999-VGH1. What’s your most memorable video game hangover? What should we talk about on the show? Give us a call and chime in.
Fez is out this week! For reals! First announced all the way back in July of 2007 (the PS3 and Wii weren’t even a year old), you’ve probably heard of it since then if you follow the indie scene, or at least seen screenshots of its distinctive pixel graphics. I got to play it for a while at PAX last August, and it felt like a solid platformer. The Escher-like core mechanic—rotating the 2D world 90 degrees at a time to reveal new paths—took some time to get used to, but it was a nice twist (excuse me) on the genre.
What stuck out the most in my mind, though, is how one of the PAX presenters mentioned that part of the game’s ambition is to be something you can sit back and take your time with, which the player character’s leisurely movement encourages‐he’s definitely no Mario. That’s really cool, I thought, instantly imagining myself lazily rotating Fez‘s world around as I searched for the key to the next area. Will that fly with gamers accustomed to slurping up the newest releases and plowing through them so they can trade them in towards whatever’s out the next week? I’m a little skeptical, but considering how long the game has been in development, hopefully people can come to terms. I’d hate for everyone to rush through it too quickly.