Randy returns from the Jersey Shore (not that one) with tales of his re-Marstered life on, uh, Mars. D.J. goes into way too much detail over the new Steam version of Groove Coaster. Also, tips for enjoying Monster Hunter World‘s summer festival.
Tag: Captain Toad: Treasure Tracker
Paul finally caves to peer pressure and tries Fortnite. D.J. leaves the arcade long enough to go treasure hunting in Gravity Rush 2. Randy does an in-depth analysis of the various Captains Toad. Also, Hollow Knight.
If I were to start predicting my game of the year lists in January of that year, I think I’d usually be able to get at least one or two games correct. There’s often a notable game from a favorite developer or series that seems like a safe bet—sure things like Monster Hunter, Metal Gear, or anything by Yasumi Matsuno. Had I guessed at 2014’s list I would have struck out completely, which is disappointing because it means some of the games I was most looking forward to ended up falling short of my expectations. On the other hand, so many fun and surprising games appeared last year that I had no trouble filling the empty spaces.
Honorable Mentions (in no particular order)
Existing somewhere between Call of Duty and Unreal Tournament, Titanfall is one of the freshest first-person shooters I’ve played in years. The giant Titan mech suits, sort of a democratized version of other games’ killstreaks and vehicles, may be the feature attraction, but I found the parkour-inspired, out-of-mech movement system to be the real star. I quickly reached a point where I’d only climb into my Titan if I really had to—it was too much fun running on walls or discovering a new aerial route to the next objective.