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Tag: Assassin's Creed Brotherhood

VGH #47: Vegetable-Based Objectives

VGH #47: Vegetable-Based Objectives

Oh, Mass Effect 3…where did it all go wrong? Inspired by Bioware’s recent debacle, we’re seizing the opportunity this week to discuss video game endings: the ones that got it right and the ones that missed the mark. Also: Mulchers, hand cramps, vagina monsters, generic white men, and the importance of carrying enough arrows.

In the Hangover: Paul is having fun losing with Dark Souls, D.J. addresses some concerns with the Starhawk beta, and Randy la-la-la-la-loves Gears of War 3.

For our Last Call this week, we shine a light on our killer new theme music from Shane Reaction: Zombieland.

The end is nigh!

Warning: Episode contains spoilers for Super Mario Bros. 2.

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D.J.’s top games in 2010

Splinter Cell: Conviction

#5: Splinter Cell: Conviction

I’ve admittedly played very little Splinter Cell prior to Conviction, but it was still easy to see how much of a departure this game was from the rest of the series. Instead of the calm government operative he was in the earlier games, Conviction’s Sam Fisher is a free agent calling his own shots, and it has a huge impact on the gameplay. Everything feels very organic and on-the-fly, and without your support team chattering in your ear all the time, there’s a great sense that you’re really on your own. The main storyline is short, but it moves along so briskly that I had a hard time putting the controller down, expecting another shocking twist to be around the next corner. Also noteworthy is the multiplayer co-op campaign, which serves as a prequel to the main story and has one of the most memorable finales ever.

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