I have a confession to make: After doing my best to hype up Bionic Commando Rearmed 2 last week, I didn’t actually buy it. Grin’s…
Video Game Hangover Posts
While I was putting together my list for our 2011 preview episode a few weeks ago, I was horrified to realize that most of the…
In this brief “emergency” episode of VGH, the crew discuss the recently announced Sony NGP (a.k.a. “not the PSP2”) and the PlayStation Suite. Paul also…
In their second episode, the VGH crew chat about the games they’re looking forward to in 2011. Plus, D.J. probably doesn’t have world exclusive news about the next Soulcalibur. Addictive substances and legendary 80’s frontmen both somehow play a part. Lastly, the 3DS: Will it print money? Tune in to find out!
Referenced in this week’s show:
Pre-order a Nintendo 3DS
Journey’s “Open Arms”
Nintendo 3DS Launch Window Titles
Poncho from Animal Crossing (Paul: I miss you…)
Portal 2 co-op trailer
The Technology Behind Performance – demo of the motion capture tech used in Rockstar’s L.A. Noire
D.J.: I mentioned that Valve bringing Steam to the PS3 would be the first time there’s been true crossplatform play between consoles and PC. Microsoft actually accomplished this earlier with their Games for Windows Live initiative, allowing Xbox 360 owners to play against PC gamers in games like Shadowrun, Universe at War, and Lost Planet: Colonies. Portal 2 will still be a milestone, however, since it will be the first time there’s been crossplatform support offered for a game people actually want to play.
Click the jump if you want to see some more games we’re looking forward to in 2011!
Snow days are a mixed blessing: as a kid, it was a delight to find myself with an unexpected free day in the middle of…
After a few dry weeks (hope you’ve been working through your backlog!), the release schedule is filling up again with a few must-play new releases. …
#5: Splinter Cell: Conviction
I’ve admittedly played very little Splinter Cell prior to Conviction, but it was still easy to see how much of a departure this game was from the rest of the series. Instead of the calm government operative he was in the earlier games, Conviction’s Sam Fisher is a free agent calling his own shots, and it has a huge impact on the gameplay. Everything feels very organic and on-the-fly, and without your support team chattering in your ear all the time, there’s a great sense that you’re really on your own. The main storyline is short, but it moves along so briskly that I had a hard time putting the controller down, expecting another shocking twist to be around the next corner. Also noteworthy is the multiplayer co-op campaign, which serves as a prequel to the main story and has one of the most memorable finales ever.
A game that was released in late June and then, it seems, somewhat quickly forgotten about. Singularity is an FPS in the BioShock vein, combining shooting mechanics with powers (in this case, a time-altering mechanic) that increase in intensity as the game progresses. As an American marine who’s helicopter crashes on a mysterious island, you inadvertently cause a time singularity that results in a future world where the US is under Russian rule. It’s flawed, but it’s fast-paced and has enough unique stuff going on to keep it interesting.
9. Picross 3D
This puzzler for the DS kept me coming back. Breaking blocks to reveal the shape hidden inside sounds like kid’s stuff, but the challenges actually became quite nefarious as the game progressed. There’s tons of stuff to do on this cart, including hundreds of puzzles, the ability to create and share your own challenges, and new downloadable grids each week. Addictive and insanely fun.
It’s finally here! The moment that practically no one has been waiting for! In their first episode, the VGH crew discuss their favorite games from…
#10 (barely…) Fable III (Note: this really should be the #1 worst game of 2010, why is it on my top 10? -Paul)
You make good games!!! So stop promising us that you’ll change the world with your projects! That way, a solid title like Fable III won’t be labeled a disappointment in some random blog post on the internet. Your team knows how to create charming worlds, with interesting gameplay mechanics, but can’t seem to grasp the technical side of game development. : ( I hope your feelings aren’t hurt and we can still meet for tea and crumpets some day.
P.S. Those are my initials! : – )
P.P.S. Please make sure you release your titles without game breaking glitches. It is kind of embarrassing when people have to restart their game because of clipping issues. When I say restart, I don’t mean reboot their console, I mean RESTART their entire game/save. That’s so 1996….
Video Game Hangover is live! Well, it’s not that kind of live. In this short introductory episode we say hello, talk about the future of…