VGH #78: Forking Paths

VGH #78: Forking Paths

Would you pay $60 for a 3-hour game? What’s your dollar-per-hour ratio? With Black Friday right around the corner, we’re dedicating this week’s show to a conversation about the shopping habits of the modern gamer. We’ve also got talk of FTL, Paper Mario: Sticker Star on 3DS,Wreck-It Ralph, the music of Airmech, and free-to-play Star Wars: The Old Republic.

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VGH #77: Badass Mech

VGH #77: Badass Mech

We get into the controversy over Assassin’s Creed III (spoiler free!) and discuss the revelation that Grand Theft Auto V will have three playable characters and what that might imply for the upcoming sandbox game. Matt likes the chunkiness of Halo 4, and D.J. implores you to play Zero Escape: Virtue’s Last Reward, but is reluctant to tell you why. We’ve also got Viewer Mail with your World of Warcraft woes and biggest gaming addictions!

During the GTA5 discussion, we mentioned that we’d be even more excited if Rockstar would just release a new trailer. So they did! Watch it here.

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Weekend Hangover: Please stand by

Nov 9, 2012

GET IT

In case you missed our Twitter announcement yesterday (you’re following us on Twitter, right?), we won’t be publishing an episode this week due to some problems we ran into during recording. Randy may have survived Hurricane Sandy, but it’s taken a special level of coaxing to get Paul’s Internet to cooperate lately and this week it just wasn’t having it. It should be fixed soon, though, so we’ll be back on the air next Thursday.

In the meantime, what are you guys playing this weekend? I’m hoping to put a few more hours into either Virtue’s Last Reward (it’s really good) or Assassin’s Creed III (it’s really… something). Also, Rockstar just dropped a ton of new Grand Theft Auto V info, including the revelation the game will have three protagonists. Does that make you three times as excited for the game’s release this Spring? Let us know in the comments!

VGH #76: Treat Yo Self

VGH #76: Treat Yo Self

We discuss the good, the bad and the ugly of MMOs! We offer suggestions on how to improve what we think is an important, but stagnant genre. Also: The Unfinished Swan, Hotline Miami and, yep—Borderlands 2 again.

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VGH #75: Smiling Happy Clouds

VGH #75: Smiling Happy Clouds

Can Resident Evil still be scary? We discuss what long-running horror series can do to frighten us again. Also: more Dishonored, Square Enix’s rhythm game Symphonica for iOS, SunFlowers and PlayStation Mobile games on the Vita, and our final gaming debate, featuring your topics!

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VGH #74: Rise from Your Grave

VGH #74: Rise from Your Grave

How can we improve movie tie-in games? We discuss whether GoldenEye is destined to be the best we can do. Also: XCOM: Enemy Unknown, Dishonored and a little more Borderlands 2!

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VGH #73: No Nolan North No

Are you proud to call yourself a gamer? On this week’s show, we’re talking about how Nintendo’s recent ads and Maine’s Republican Party both seem to think it’s something to be ashamed of.

We’ll also revisit The Great Gaming Debate (with provocative new questions from the VGH community!) and weigh in on Tokyo Jungle and Inversion.

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VGH #72: Rebuttaled

VGH #72: Rebuttaled

We had planned to do a show inspired by this week’s Presidential Debate but we ended up talking about how much we love Borderlands 2 and XCOM: Enemy Unknown for an hour instead. Hope you don’t mind.

We’ve also got Viewer Mail, a winner in our LittleBigPlanet Vita contest, Netflix recommendations, and more!

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VGH #71: The Foxiest of the Hounds

VGH #71: The Foxiest of the Hounds

Besides pretty graphics, what do you want from next gen games? On this week’s show, we’re hoping for evolution beyond 1080p. We’ve also got talk of the Wii U, and reviews of Double Dragon Neon, Darksiders II and Demons’ Score.

We’ve got new music this week, by Niamh “Chipzel” Houston! Check out her original album, Phonetic Symphony, the Super Hexagon EP, and more at chipzelmusic.bandcamp.com.

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Contest: Win LittleBigPlanet for PlayStation Vita!

Sep 24, 2012

Win LittleBigPlanet for PlayStation Vita!

LittleBigPlanet is (officially) out for the PlayStation Vita this week, and we want to help you get started creating and playing your own custom levels by giving you a copy!

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VGH #70: Mostly Tanks, Occasionally Airplanes

VGH #70: Mostly Tanks, Occasionally Airplanes

Borderlands 2 is out and the summer drought is over! This week, we’re talking about the highs and lows of gaming in 2012 and pick the game that we’re still most excited about from the back half of the year. Also: LittleBigPlanet Vita, Joe Danger 2, the Armored Kill DLC for Battlefield 3 and, of course, GIANT ROBOTS.

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Mark of the Ninja Review: Slinky and inky

Check it out folks, our latest video review! Paul and Matt get together and chat about their thoughts on Klei Entertainments’ latest game: Mark of the Ninja.

Title: Mark of the Ninja [XBLA]
Developer: Klei Entertainment (Twitter: @Klei)
Publisher: Microsoft Studios (Twitter: @PlayXBLA)
Release Date: 9/7/12

Buy Mark of the Ninja on Xbox Live Marketplace

Mark of the Ninja was provided for review by Klei Entertainment. Story completed in approximately 7-8 hours. For more info on how VGH approaches game reviews, please read our reviews philosophy.

VGH #69: A Moose and a Beaver

VGH #69: A Moose and a Beaver

We pitch our own amazing sandbox games after being inspired by the bar-raising Sleeping Dogs. We also talk about Klei’s Mark of the Ninja, Terry Cavanagh’s Super Hexagon, Crisis Core: Final Fantasy VII and Steam’s Big Picture mode.

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VGH #68: Big Fist

VGH #68: Big Fist

Couldn’t make the trek to Seattle last week? If Randy can somehow survive the intro, we might have the lowdown on all the cool stuff that D.J. saw at PAX Prime last week. We’ve also got reviews of Sleeping Dogs and the newest Walking Dead episode.

Want some cool PAX freebies from D.J.’s swag bag? Listen for details on this week’s show to find out what he’s giving away and how you can get your hands on it.

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VGH #67: A Japanese Hamburger

VGH #67: A Japanese Hamburger

Getting old sucks! This week, we’re talking about our changing tastes and the gaming concepts that just don’t do it for us anymore. Also: pre-PAX anticipation, Viewer Mail, Dungeon Defenders, Spec Ops: The Line, and more on New Super Mario Bros. 2 and The Last Story.

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VGH #66: All Chaps Are Assless

VGH #66: All Chaps Are Assless

Can games be fun without the threat of death? On this week’s show, we’re talking about death and consequences in gaming. We also got a coffin-load of your Viewer Mail and we weigh in on the new Mario, Sound Shapes, Papo and Yo, and The Last Story.

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VGHomework: Space is the place

Aug 10, 2012

wtf

Every weekend, the VGH crew answers a few follow-up questions from that week’s episode, then turns the floor over to you! This is VGHomework.

This week’s episode was all about the Mars lander and space games–the definition of which was up for debate. That, and we had some trouble agreeing on what a space marine actually is. You might say our definitions were a bit nebulous.

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VGH #65: Space Madness

VGH #65: Space Madness

NASA’s Curiosity rover is the coolest thing to happen on Mars since the rise of the Red Faction. This week, we’re talking about games in space. We’ve also got your Viewer Mail, thoughts on Deadlight, Red Faction: Armageddon, Bioshock and Limbo, and we pick sides in the EA vs. Zynga dust-up.

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Summer Backlog Attack 2012, Week 6

Aug 8, 2012

Summer Backlog Attack 2012, Week 6

Confession: We straight up forgot to check in with our backlog progress last episode. We’re really embarrassed! Almost as embarrassed as we are to admit that last week was the slowest backlog week in six weeks running. I lost some of the momentum coming off Mega Man and was lured away by Modern Warfare 3. Paul still hates first-person shooters. And Randy… we heard he was too busy tracking down his new laptop, bounty-hunter style.

Has the crew hit bottom? I don’t want to give anything away, but tune in to this week’s episode for some shocking revelations in the most inflammatory installment of Backlog Attack yet!

LittleBigPlanet PS Vita preview: A touch of familiarity

Aug 8, 2012

The first five months of the Playstation Vita’s lifecycle have been a bit rocky. While I’ve been thoroughly satisfied with mine, I don’t think it’s a stretch to say that the software lineup has been a little hit-or-miss. After a strong initial launch, the release list of Vita titles has been a bit spotty–Gravity Rush and this week’s Sound Shapes being a couple of notable standouts. A number of solid looking titles have been announced or at least hinted at, but few have been given concrete release dates for game-hungry Vita owners to look forward to. Thankfully, LittleBigPlanet PS Vita is now officially slated for a September 25th launch in the U.S. and if my limited time with it is any indication, it’s shaping up to be the next great flagship title for the Sony’s handheld.
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