Earlier this month, the infamous Minecraft finally arrived on the Xbox 360. In case you’re not one of the millions of people who have experienced it on the PC (or one of the million who helped it shatter sales records on Xbox Live), we want to let you have the chance by giving you a download code for the brand new Minecraft: Xbox 360 Edition. We’ve only got one copy to give away, though, so pay attention if you want to be punching trees and interfering with sheep from the comfort of your sofa.
Due out this week:
Max Payne 3 (PS3, 360)
Game of Thrones (PC, 360, PS3)
Resident Evil: Operation Raccoon City (PC)
Sonic the Hedgehog 4: Episode II (PSN, XBLA, PC, AND)
PixelJunk 4am (PSN)
Red Faction 2 (PSN))
If you buy your games at Amazon you can help support Video Game Hangover.
D.J. Ross (@metaly): I’m pretty sure I’ll be getting Diablo III this week, although it dawned on me a couple days ago that I didn’t even know which character classes the game would have. It says a lot about Blizzard’s track record where I can be set on playing a game having spent a bare minimum of time following it. I do have fond memories of playing a ton of Diablo II waaayyy back in the day—pretty sure I’d slog through a dungeon and a few hundred skeletons on my paladin after coming home from my summer internship in high school. As long as Blizzard can once again deliver that same dungeon-crawling, frantically clicking action RPG experience, I’ll be satisfied.
(Note: I decided to educate myself on the character classes and in the process learned that the demon hunter can wield dual pistols, so pretty sure I’m going to go with that. Also, guns in Diablo? Sure, why not?)
Randy Dickinson (@randy_wrecked): It’s been 9 years since the last Max Payne game but I still have fond memories of trying to exploit the series’ signature bullet-time and shootdodging mechanics to execute the most elaborate kill sequences I could imagine. Jump backwards down a flight of stairs in slow motion while unloading my 9mm into the heads of would-be attackers? In Max Payne, I could do that. It was like someone pulled all of the choreographed insanity from a John Woo movie and dropped it in to a character-heavy tale misery, mystery and revenge. It was exactly what I wanted out of a video game in 2003 and, in this post-Uncharted world, it’s the primary reason I still find gaming compelling today. For these reasons alone (and perhaps for the promise of getting to use bullet-time in the new multiplayer mode), I’ll be picking up Max Payne 3 this week.
What will you be playing this week?
Villainy! Treachery! Deceit!
With Mother’s Day right around the corner, we’re dedicating this week’s show to the video game characters that only a mother could love. What makes a great gaming villain? Who are our favorites? Tune in to find out.
We also take some time to talk about Catherine, Sniper Elite V2, Awesomenauts, the $99 Xbox and more.
2007’s Warhawk was one of the first PS3 multiplayer games that I remember friends talking excitedly about. While I tragically missed out on the game’s heyday, I had enough time with it to develop an appreciation for Incognito Entertainment’s melange of grand scale land-and-air battles with third-person twitch-shooter mechanics. Plus: it had jetpacks! As we’ve established on a recent episode of the podcast, those things go a long way with us here at VGH.
Starhawk, out today for the PS3, is the spiritual successor to Warhawk. The developer has changed to LightBox Interactive (but includes members of the Incognito team) and the game now occupies a Wild West-tinged sci-fi world. The most intriguing and game-changing addition is probably the unique “Build and Battle” system, which allows players to call in supply drops of defensive walls and turrets, vehicles, weapons, and even giant mechs on the fly.
My time with the game’s beta earlier this year was a blast and I was impressed with the high level of polish already on display. I’m easily turned off by run-and-gun multiplayer modes but working with my friends to assemble defenses in massive 32-player matches immediately clicked with me. Looking for an advantage in a Capture the Flag match and realizing that I can call in a tank drop, file the members of my team into it, and then barrel into the enemy compound made the game feel fresh and thoroughly unpredictable.
If you’ll be playing Starhawk this week, be sure to keep an eye out for me. I’ll be the guy in the jetpack.
Two quick notes:
If you’re interested in Nexuiz, be sure to check out our review of the Xbox 360 version of the game from way back in February.
I strongly considered writing this entire article about Starhawk, the noted eco-feminist writer and Paganism advocate, but I clearly decided to go another way with it. You’re welcome.
With Star Wars Day, The Avengers movie, Cinco de Mayo, Free Comic Book Day and a superhero-themed episode of the Video Game Hangover podcast all intersecting this weekend, we suspect gamers and fanboys/girls around the world have no shortage of entertainment options to pass their time.
As if the thought of Scarlett Johannson in a skintight leather bodysuit weren’t enough, the cast and crew here at VGH have found some other worthwhile pursuits for the next three days:
Randy Dickinson (@randy_wrecked): Saturday is Cinco de Mayo! Who’s your favorite Hispanic superhero? Batmanuel is the only one I can think of. If you don’t know who that is, you should definitely add the live-action version of The Tick to your Netflix streaming queue for this weekend.
When I’m not drinking Sangria and gorging myself on tofu tacos this weekend, I’ll most likely try to wrap up Catherine and spend some more time with The Witcher 2. Starhawk is out on Tuesday so I need to clear my gaming slate by then.
StarDrone Extreme is a bit of an oddity. Hailing from Eastern European indie house Beatshapers, it’s pitched as a “high-speed action thriller with a mix of arcade action, pinball, breakout, physics and collect-the-objects”. That’s a pretty wordy bit of marketing, so let’s just classify it as a “flinging” game to keep things simple. StarDrone originally hit the Playstation 3 last year with Move support in tow with little fanfare to relatively mixed reception. Now, the slightly tweaked StarDrone Extreme has made its way to the Playstation Vita.
Inspired by the imminent release of The Avengers movie, we’re setting our sights this week on the best and worst superhero-themed video games. We’ve also got talk of The Walking Dead, Kid Icarus, Modern Warfare 3, and the sexual proclivities of Batman.
The awesome folks over at Ronimo Games were nice enough to send along a PSN code for Awesomenauts. Since I actually got the game for free via PlayStation Plus, I thought I’d pass it along to one of our lucky listeners or readers.
Just use the widget below to put yourself in the running for the game (or, if you’re a PlayStation Plus subscriber, just download the game for free and give it a whirl!). Keep your eyes on the blog in the coming days for my written review.
We can’t believe that we’ve made 51 episodes already!
On this week’s show, we discuss a whole slew of other gaming-related things that we simply can’t believe: Call of Duty‘s success, the Wii’s dominance, Mass Effect‘s overlooked accomplishment and the possibility of a single-console gaming future.
In the Hangover segment, we explore our love/hate relationships with Disgaea, Radiant Historia, Kinect, Witcher, and Bit.Trip Saga.
Finally, we wrap up with a Last Call that somehow references Kid Icarus, Megan Fox, and collectable fine art pieces.
I couldn’t think of anything particularly relevant to discuss in today’s Weekend Hangover post, so I just randomly decided to honor Resident Evil’s infamous green herb and its mysterious healing properties. The kind botanical friend first appeared in the original Resident Evil and the series has never managed to shake it since. It’s made a token appearance in every creeper-filled Capcom joint ever since. Any dope will know that you’re bound to take some hits, so it’s critical to take breaks between shot-gunning sessions and apply the herb as needed. If you don’t keep an eye on your health, you could very easily end up cashed. Anyway, don’t forget to share VGH with your buds!
But enough about green herbs. What games are you playing this weekend? Here’s what we’ll be zoning out to:
Today is 4/20, so I thought it would be fitting to present you with a list of 4 games that can be had for under $20. This idea came to me naturually and I totally didn’t borrow it from anywhere else. I’ve intentionally stuck to disc-based console games that have dropped in price over time, as downloadable titles are typically less than $20 in the first place. All four of these are excellent games that I had a wonderful time with, each for different reasons, and they all offer a pretty decent chunk of content at a low price.
We here at VGH aren’t exactly known for our patience. The people behind indie darling Fez were kind enough to send over a code for the game, but Randy and I both had ants in our pants and had already gone ahead and bought the game. Our impatience is your gain! We’re giving away our copy of Fez to one of you lucky folks. Head to the giveaway widget below and get yourself entered to win! We’ll be announcing a winner Tuesday morning, so get to it!
Our 50th episode! How freakin’ crazy is that?
Can a game be good without a strong narrative? Inspired by the effusive reviews that The Witcher 2 has been receiving, we’re dedicating this week’s discussion to the importance of story in video games.
In the Hangover, we’ve been playing Fez, Bit.Trip Saga, Driver: San Francisco, and more.
We wrap up the show with Last Call and talk of Record Store Day, the day before Record Store Day, and advice for indie game developers on how to graciously accept praise for their creations.
Be sure to get your voice heard on our monumental 51st episode! Leave us a message at http://audioboo.fm/vghangover or just call us at 682-999-VGH1. What’s your most memorable video game hangover? What should we talk about on the show? Give us a call and chime in.
Sony has just dropped a new trailer for Resistance: Burning Skies which shows off the game’s 8-player online multiplayer action. I’m personally looking forward to getting my hands on it, as I’m really interested to find out first-hand how a first-person shooter feels on the Vita. Find out for yourself on May 29th when the game launches.
Fez is finally out! For a game that’s been in development for around five years and has won a number of awards, it’s kind of a big deal that you can actually download it and play it today. It certainly doesn’t hurt that it appears to be getting really good reviews.
So what are you playing this weekend? Have you picked up Fez? Planning to play something else? Tell us!
Grappling hooks for everyone! On this week’s show, we’re talking about our favorite (and regrettably underutilized) gameplay mechanics. Red Faction, Crackdown, Super Mario Galaxy, Just Cause, Mother 3, and more are mentioned during our conversation.
In the Hangover this week, we’re revisiting Bioshock, playing with our balls in Hustle Kings, and trying to learn all of the moves in Skullgirls.
We’ve also got talk of poop, divorce, bad-assery, QTE’s and fighting games. You’ve been warned.
Fez is out this week! For reals! First announced all the way back in July of 2007 (the PS3 and Wii weren’t even a year old), you’ve probably heard of it since then if you follow the indie scene, or at least seen screenshots of its distinctive pixel graphics. I got to play it for a while at PAX last August, and it felt like a solid platformer. The Escher-like core mechanic—rotating the 2D world 90 degrees at a time to reveal new paths—took some time to get used to, but it was a nice twist (excuse me) on the genre.
What stuck out the most in my mind, though, is how one of the PAX presenters mentioned that part of the game’s ambition is to be something you can sit back and take your time with, which the player character’s leisurely movement encourages‐he’s definitely no Mario. That’s really cool, I thought, instantly imagining myself lazily rotating Fez‘s world around as I searched for the key to the next area. Will that fly with gamers accustomed to slurping up the newest releases and plowing through them so they can trade them in towards whatever’s out the next week? I’m a little skeptical, but considering how long the game has been in development, hopefully people can come to terms. I’d hate for everyone to rush through it too quickly.
PAX East kicks off today!!! …and we’re not there. It’s pretty darn exciting anyway though. Are you at PAX? What are you looking forward to seeing there? If not, what are you looking forward to reading/hearing about from the show? Borderlands 2 is sounding pretty fantastic to me so far (bonus points for the fact that Gearbox is located a mere hour from my house).
Drop us a comment and let us know what you’re looking forward to from PAX, what your game-playing plans for the weekend are, or just tell us anything else that’s on your mind!
It’s a Hangover takeover! Rather than squeezing this week’s gaming talk into the first segment of the show, we’ve decided to dedicate the entire episode to Kid Icarus: Uprising, Xenoblade Chronicles, and the recent Battlefield 3 updates. Game on!
Have you ever found yourself playing Supersonic Acrobatic Rocket-Powered Battle-Cars and thinking, “this is fun, but what would really be great is if you took out all this soccer stuff and replaced it with guns and rockets”? No? Yeah, neither have I, but at first blush, that was the vibe I was getting from Wheels of Destruction: World Tour before actually getting my hands on it. Upon playing it, I found Wheels of Destruction felt a bit more like a vehicular game of Unreal Tournament accompanied by a control scheme I’d summarily label as “wonky”.