Today is 4/20, so I thought it would be fitting to present you with a list of 4 games that can be had for under $20. This idea came to me naturually and I totally didn’t borrow it from anywhere else. I’ve intentionally stuck to disc-based console games that have dropped in price over time, as downloadable titles are typically less than $20 in the first place. All four of these are excellent games that I had a wonderful time with, each for different reasons, and they all offer a pretty decent chunk of content at a low price.
We here at VGH aren’t exactly known for our patience. The people behind indie darling Fez were kind enough to send over a code for the game, but Randy and I both had ants in our pants and had already gone ahead and bought the game. Our impatience is your gain! We’re giving away our copy of Fez to one of you lucky folks. Head to the giveaway widget below and get yourself entered to win! We’ll be announcing a winner Tuesday morning, so get to it!
Our 50th episode! How freakin’ crazy is that?
Can a game be good without a strong narrative? Inspired by the effusive reviews that The Witcher 2 has been receiving, we’re dedicating this week’s discussion to the importance of story in video games.
In the Hangover, we’ve been playing Fez, Bit.Trip Saga, Driver: San Francisco, and more.
We wrap up the show with Last Call and talk of Record Store Day, the day before Record Store Day, and advice for indie game developers on how to graciously accept praise for their creations.
Be sure to get your voice heard on our monumental 51st episode! Leave us a message at http://audioboo.fm/vghangover or just call us at 682-999-VGH1. What’s your most memorable video game hangover? What should we talk about on the show? Give us a call and chime in.
Sony has just dropped a new trailer for Resistance: Burning Skies which shows off the game’s 8-player online multiplayer action. I’m personally looking forward to getting my hands on it, as I’m really interested to find out first-hand how a first-person shooter feels on the Vita. Find out for yourself on May 29th when the game launches.
Fez is finally out! For a game that’s been in development for around five years and has won a number of awards, it’s kind of a big deal that you can actually download it and play it today. It certainly doesn’t hurt that it appears to be getting really good reviews.
So what are you playing this weekend? Have you picked up Fez? Planning to play something else? Tell us!
Grappling hooks for everyone! On this week’s show, we’re talking about our favorite (and regrettably underutilized) gameplay mechanics. Red Faction, Crackdown, Super Mario Galaxy, Just Cause, Mother 3, and more are mentioned during our conversation.
In the Hangover this week, we’re revisiting Bioshock, playing with our balls in Hustle Kings, and trying to learn all of the moves in Skullgirls.
We’ve also got talk of poop, divorce, bad-assery, QTE’s and fighting games. You’ve been warned.
Fez is out this week! For reals! First announced all the way back in July of 2007 (the PS3 and Wii weren’t even a year old), you’ve probably heard of it since then if you follow the indie scene, or at least seen screenshots of its distinctive pixel graphics. I got to play it for a while at PAX last August, and it felt like a solid platformer. The Escher-like core mechanic—rotating the 2D world 90 degrees at a time to reveal new paths—took some time to get used to, but it was a nice twist (excuse me) on the genre.
What stuck out the most in my mind, though, is how one of the PAX presenters mentioned that part of the game’s ambition is to be something you can sit back and take your time with, which the player character’s leisurely movement encourages‐he’s definitely no Mario. That’s really cool, I thought, instantly imagining myself lazily rotating Fez‘s world around as I searched for the key to the next area. Will that fly with gamers accustomed to slurping up the newest releases and plowing through them so they can trade them in towards whatever’s out the next week? I’m a little skeptical, but considering how long the game has been in development, hopefully people can come to terms. I’d hate for everyone to rush through it too quickly.
PAX East kicks off today!!! …and we’re not there. It’s pretty darn exciting anyway though. Are you at PAX? What are you looking forward to seeing there? If not, what are you looking forward to reading/hearing about from the show? Borderlands 2 is sounding pretty fantastic to me so far (bonus points for the fact that Gearbox is located a mere hour from my house).
Drop us a comment and let us know what you’re looking forward to from PAX, what your game-playing plans for the weekend are, or just tell us anything else that’s on your mind!
It’s a Hangover takeover! Rather than squeezing this week’s gaming talk into the first segment of the show, we’ve decided to dedicate the entire episode to Kid Icarus: Uprising, Xenoblade Chronicles, and the recent Battlefield 3 updates. Game on!
Have you ever found yourself playing Supersonic Acrobatic Rocket-Powered Battle-Cars and thinking, “this is fun, but what would really be great is if you took out all this soccer stuff and replaced it with guns and rockets”? No? Yeah, neither have I, but at first blush, that was the vibe I was getting from Wheels of Destruction: World Tour before actually getting my hands on it. Upon playing it, I found Wheels of Destruction felt a bit more like a vehicular game of Unreal Tournament accompanied by a control scheme I’d summarily label as “wonky”.
It seems that Nintendo finally figured out that Amazon doesn’t deliver on Sundays because they’ve released Kid Icarus: Uprising today. Reviews have been trickling out all week long and they’re all over the place: Destructoid called it “equal parts tremendous and terrible” and Joystiq called it “an excellent game”.
While the critics can’t seem to agree on the quality of the game, one thing that nearly every review cites is the painful hand contortions that are required to actually play it. Perhaps a red flag should have gone up at Nintendo HQ when someone suggested including a plastic stand for the 3DS so gamers wouldn’t be doomed to a lifetime of wrist pain?
Regardless, after a 20-year absence, Pit, Medusa and the Eggplant Wizard are back this weekend. At least 2 members of the VGH team have expressed interest in the game. Will it be worth the pain?
One final note: under no circumstances should you ever do a Google Image Search for “carpal tunnel syndrome surgery”. I may not sleep tonight.
What’s everyone playing this weekend?
Randy Dickinson (@randy_wrecked):
I recently downloaded my freebie copy of Super Stardust Delta on the Vita and I’m itching to play more. It’s gorgeous, it’s devilishly chaotic, and the touch controls feel unobtrusive and natural.
I’ve also got at least 10 games of Hustle Kings and Draw Something running at any given time. Don’t judge me.
Matt Kernan (@mkernan):
I’m taking a road trip down south for a wedding this weekend, so I’ve loaded up my Vita with all the demos that I haven’t gotten around to trying yet. I might even finally start up Uncharted: Golden Abyss. I contemplated packing up the PS3 and hoping the hotel TV had an open HDMI port, but Mrs. Kernan vetoed me. I left it on at home though, just so I could prove that Remote Play works.
Our love for thatgamecompany’s Journey can not be contained…nor could our discussion of the game be confined to just one episode. On this week’s show, we engage in some nothing-held-back talk about our experiences with the game and what, if anything, it all means.**
This might go without saying at this point, but if you stop by your local games retailer this week to check out the new releases, expect to see familiar franchises from wall to wall. I know that the games industry loves to stick to their tried and true series—this generation more than ever—but even I’m a little surprised at the extent to which they’ve done it this week.
Ha, it’s funny because it’s true.
What are the VGH crew drinking, err… playing this weekend?
Every gamer has a story about the one that got away. Red Dead, GTA, Fable, Dead Space…
On this week’s show, we’re talking about the games that we’ve played but somehow never finished. Sometimes life gets in the way, sometimes we have to force ourselves to finish a game that just isn’t fun…and sometimes Randy just can’t get past a certain boss battle and won’t stop talking about it.
In the Hangover: Matt buys a Vita, D.J. prepares himself for Mass Effect 3 by getting his Shepard in order, and Randy gets closer to God with El Shaddai: The Ascension of the Metatron. D.J. also got his hands on the yet-to-be-released fighting game Skullgirls, and Randy and Matt keep their Journey talk 100% spoiler-free.
In Last Call: Quantic Dream follows up on Heavy Rain with something very moving, Stromkern emerges from hiding with some killer new music, and EA’s Origin service seems to be getting its act together.
Lastly, we pay tribute to some of our favorite fake radio ads from the Grand Theft Auto series in this week’s Video Game Community Theatre segments.
The Video Game Hangover podcast: it moistens your mouth and it’s mildly offensive to French people.
Mais non! Pas du tous!
Someone decided it would be a good idea to add zombies to Sega’s Yakuza series of action-adventure games.
Did you hear? They added freaking jetbikes to the Starhawk beta this week! Pretty cool. For some reason, I went into it thinking they would fly, but no… they dont. They do jump though. That’s gotta be worth something, right?
Hmm… I wonder what the VGH crew are up to this weekend…
THQ was nice enough to send over three codes for the Xbox Live Arcade version of Nexuiz for us to give away to our wonderful listeners and readers. For those not familiar with it, Nexuiz is a fast-paced, online competitive first-person shooter from IllFonic. I had great time with it when I checked it out for review last month. It’s available on XBLA now and is heading to PC and PSN soon.
Opinions? We has them.
On this week’s show, we chime in on the big Mass Effect 3 DLC debacle, the rampant rumors about Valve’s “Steam Box” home console, and the recently leaked (then quickly confirmed) Assassin’s Creed III.
In the Hangover: Randy wraps up both inFAMOUS 2 and Syndicate, Paul gets a fancy-pants smartphone and finally plays Game Dev Story, and D.J. does NOT, in fact, revisit Mass Effect 2.
In Last Call: a classic fighting game gets inexplicably turned in to a board game and Slate.com wonders if Dark Souls would have been better if it were only 5 hours long.
Too many ninjas? Is there really even such a thing?