VGH operators are standing by to take your call! Well, technically it’s Google Voice and we want you to leave a message, so I guess nothing about that statement was true.
If you haven’t heard, VGH is going to record an entirely listener-centric year-end special. Call 682-999-VGH1 (682-999-8441) and leave us a message with your comments, questions, and discussion topics and we’ll be featuring a bunch on the show! Though we’d love for everyone to leave us voicemail, textual submissions are also welcome.
The end of the year is rapidly approaching and we’re preparing a special episode to wrap up the first season of Video Game Hangover, but we want your help! We love hearing your responses to our weekly topics, and for this episode we’ll be reading and responding to listener questions and comments throughout the show. If you have a question or topic you want discussed on the air, now’s your chance to send it in. Want to know who’s Paul’s second-favorite Canadian game developer? Is all that metal in Randy’s face for real? We’ll be answering anything (within reason), so feel free to get creative.
There are a few ways to submit your question or comment. If you want to actually be played on the air, you can leave us a Google Voice message by calling 682-999-VGH1 (682-999-8441). (Long distance charges may apply.) If you don’t need to be heard or just don’t feel like calling, you can always message us on Twitter (@vghangover), send an email to email@example.com, or just leave your questions in the comments below.
Whatever method you choose, make sure to send your message by the morning of this Saturday, December 10th to ensure we’ll receive it in time.
Thanks to all our listeners for all your support this year, and we can’t wait to hear from you!
The crew discuss the new Zelda, waggle, and other unusual control schemes that they’ve both loved and hated. Paul goes the entire episode without hating on the Wii. We’ve also got your Viewer Mail, Saints Row: The Third, and yes, more Skyrim.
Editors Note: I’ve been so busy lately, alternating between stuffing my face and being drunk that I never got around to posting this last Friday like I’d originally intended to. I hope you’ll forgive me.
These past couple of weeks have seen the high-profile releases of Assassin’s Creed: Revelations, Saints Row: The Third and The Legend of Zelda: Skyward Sword. At this point, almost all of the major fall titles have made their way to store shelves, so we gamers are just filthy with choices of games to play. SO MANY GAMES. Thankfully, this last stretch of the year is the perfect time to start working on all our leftovers.
Read on to see what the VGH crew have been playing lately:
Thanks but no thanks? This week, we’re talking about the things that make us thankful to be gamers. This is also the episode where it sounds like Randy could drop dead at any moment. Sorry ’bout that. Plus: Mario, Saints, Skyrim, Queen and Muppets!
Is the brunt of the Fall releases over? (I secretly hope not, because if I can’t complain about all the games coming out I’ll have to figure out some other way to introduce these posts.) Anyway, it’s definitely waning but we still have a few more big releases left in the year. So what are they?
The biggest this week is undoubtedly The Legend of Zelda: Skyward Sword for (what else?) the Wii. If you already listened to Episode 30, you know it’s a bit controversial among the VGH crew for its decision to use only motion controls, but I’m optimistic. Nintendo says they’ve prepared a cool, 1:1 swordfighting experience, and I want to see how well that works. I found the waggle-laden sword action in 2006’s Zelda: Twilight Princess to be pretty pointless, so at the very least this should be more engaging.
It was inevitable that I’d eventually have to feature Namco’s Ace Combat here in BGM Mode, since Ace Combat 5‘s soundtrack was directly responsible for piqing my interest in the series. Actually, Soulcalibur–another Namco game–also deserves some credit; after countless hours spent playing SC2 and 3 and enjoying the catchy and bombastic soundtracks, I started looking for more work from the series’ main composers, Junichi Nakatsuru and Keiki Kobayashi. As it turned out, they both worked together on the Ace Combat series, along with Tetsukazu Nakanishi. Somehow I settled on Ace Combat 5: The Unsung War, picked up the soundtrack, and–after being totally blown away–finally played the game.
Eventually I made my way through each of the PlayStation 2 installments, and while their quality went up and down, the soundtracks were consistently excellent. Here are a few of the most memorable tracks, starting with Ace Combat 04, from all the way back in 2001, and wrapping up with Ace Combat: Assault Horizon, which just came out last month.
Gaming is awesome, except when it isn’t. In this week’s show, we’re talking about some of our least favorite things in the world of video games. Also: Mario rescues Peach, Paul goes full Skyrim, and someone’s growing a glorious moustache. It’s itchy!
There’s simply too damn many good games out this time of year. If you’re one of the crazy types (like some of us…) who try to play them all, it can be a pretty expensive proposition – in terms of both time and money. Luckily, Amazon has thrown us a bone which should help a little bit in the money department.
Pixies are a rock band, Alien is a horror movie, and Braid is just a puzzle-platformer.
While all of those statements are technically accurate, true pop-culture connoisseurs know that what these three examples do is utterly unique within their respective genres. The same is true of Where is my Heart?, a new game from Danish indie developer Die Gute Fabrik.
In case you missed it, we just posted our review of Sideway: New York this week. I really liked the game, giving it a 4 out of 5, so I thought I’d share the love. VGH is giving away a PSN download code for the game to one lucky winner. There are multiple ways to enter, so read on for instructions on how to enter.
The hip, graffiti-themed universe of Sideway: New York was born as the result of a collaboration between “advertainment” agency Fuel Industries and W!ldbrain Entertainment, the proprietors of the eccentric children’s television show Yo Gabba Gabba! While this dynamic duo of marketing spawned the game’s world, the game itself was developed by Playbrains, whose previous console outing was a Madballs-licensed game for Xbox Live Arcade. With all these puzzle pieces aligned, it seems to paint a picture of a concerted effort to create a cross-media, kid-friendly entertainment franchise. Whether or not Sideway gains enough traction to be spun off into a Saturday morning cartoon remains to be seen, but I found the game itself to be a surprisingly fun platformer.
Sure, there are some pretty big games out this week, but it’s also nice to take a minute and see what awesome new things are kicking around in the indie space from time to time. In a world littered with modern war-faring and the rimming of skies, it can be pretty refreshing to see some of the big ideas being dreamed up by little teams. Enter Stealth Bastard: Tactical Espionage Arsehole (you probably didn’t see him come in though. You know, because he’s stealthy).
By now, you probably don’t need to be reminded that we’re in the middle of the holiday release season. (Your smoldering or about-to-be-smoldering bank account is probably enough reminder of that.) You can tell the storm’s reaching its peak when a new Call of Duty shows up, though. That is this week. Hold onto something while we go over that and some other stuff coming out.
Finnish developer Recoil Games has just announced that the gravity-bending Rochard will be arriving on PC by way of Steam on November 15th. This should be welcome news to PC gamers, as we had a heck of a good time with the game when it first hit PSN back in September. Rochard won’t weigh too heavy on your wallet either – the PC counterpart will still sport the reasonable $9.99 price tag that it does on PSN.
What the hell is going on in this screenshot? Is that a lobster?!?
I occasionally take part in the House Party promotional program, where participants are sent a free product and in return, they agree to have friends over to try it out and take pictures of the event, etc. I’ve been sent a copy of the Kinect-enabled Twister Mania, so now I have to subject a group of my friends to it this weekend. If it ends up sucking, we can always switch to Fruit Ninja Kinect or just play some Rock Band 3 instead.
When Joe Danger hit the PlayStation Network last summer, it was universally loved, or at least universally liked. The Hello Games-developed title appeared to be a simple, Excitebike-like side-scrolling motorcycle racer at first blush, but in reality turned out to be more of a platformer-on-wheels. Charming humor, vibrant color, and challenging mechanics made for a rather enjoyable experience. A year and a half later, Hello Games has announced that the game is coming to Xbox Live Arcade in the form of Joe Danger: Special Edition, with Microsoft Studios signed on to publish it.