November 1, 2012

VGH #76: Treat Yo Self

VGH #76: Treat Yo Self

We discuss the good, the bad and the ugly of MMOs! We offer suggestions on how to improve what we think is an important, but stagnant genre. Also: The Unfinished Swan, Hotline Miami and, yep—Borderlands 2 again.

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October 25, 2012

VGH #75: Smiling Happy Clouds

VGH #75: Smiling Happy Clouds

Can Resident Evil still be scary? We discuss what long-running horror series can do to frighten us again. Also: more Dishonored, Square Enix’s rhythm game Symphonica for iOS, SunFlowers and PlayStation Mobile games on the Vita, and our final gaming debate, featuring your topics!

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October 18, 2012

VGH #74: Rise from Your Grave

VGH #74: Rise from Your Grave

How can we improve movie tie-in games? We discuss whether GoldenEye is destined to be the best we can do. Also: XCOM: Enemy Unknown, Dishonored and a little more Borderlands 2!

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October 10, 2012

VGH #73: No Nolan North No

Are you proud to call yourself a gamer? On this week’s show, we’re talking about how Nintendo’s recent ads and Maine’s Republican Party both seem to think it’s something to be ashamed of.

We’ll also revisit The Great Gaming Debate (with provocative new questions from the VGH community!) and weigh in on Tokyo Jungle and Inversion.

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October 4, 2012

VGH #72: Rebuttaled

VGH #72: Rebuttaled

We had planned to do a show inspired by this week’s Presidential Debate but we ended up talking about how much we love Borderlands 2 and XCOM: Enemy Unknown for an hour instead. Hope you don’t mind.

We’ve also got Viewer Mail, a winner in our LittleBigPlanet Vita contest, Netflix recommendations, and more!

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September 27, 2012

VGH #71: The Foxiest of the Hounds

VGH #71: The Foxiest of the Hounds

Besides pretty graphics, what do you want from next gen games? On this week’s show, we’re hoping for evolution beyond 1080p. We’ve also got talk of the Wii U, and reviews of Double Dragon Neon, Darksiders II and Demons’ Score.

We’ve got new music this week, by Niamh “Chipzel” Houston! Check out her original album, Phonetic Symphony, the Super Hexagon EP, and more at chipzelmusic.bandcamp.com.

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September 24, 2012

Contest: Win LittleBigPlanet for PlayStation Vita!

Win LittleBigPlanet for PlayStation Vita!

LittleBigPlanet is (officially) out for the PlayStation Vita this week, and we want to help you get started creating and playing your own custom levels by giving you a copy!

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September 19, 2012

VGH #70: Mostly Tanks, Occasionally Airplanes

VGH #70: Mostly Tanks, Occasionally Airplanes

Borderlands 2 is out and the summer drought is over! This week, we’re talking about the highs and lows of gaming in 2012 and pick the game that we’re still most excited about from the back half of the year. Also: LittleBigPlanet Vita, Joe Danger 2, the Armored Kill DLC for Battlefield 3 and, of course, GIANT ROBOTS.

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September 17, 2012

Mark of the Ninja Review: Slinky and inky

Check it out folks, our latest video review! Paul and Matt get together and chat about their thoughts on Klei Entertainments’ latest game: Mark of the Ninja.

Title: Mark of the Ninja [XBLA]
Developer: Klei Entertainment (Twitter: @Klei)
Publisher: Microsoft Studios (Twitter: @PlayXBLA)
Release Date: 9/7/12

Buy Mark of the Ninja on Xbox Live Marketplace

Mark of the Ninja was provided for review by Klei Entertainment. Story completed in approximately 7-8 hours. For more info on how VGH approaches game reviews, please read our reviews philosophy.

September 13, 2012

VGH #69: A Moose and a Beaver

VGH #69: A Moose and a Beaver

We pitch our own amazing sandbox games after being inspired by the bar-raising Sleeping Dogs. We also talk about Klei’s Mark of the Ninja, Terry Cavanagh’s Super Hexagon, Crisis Core: Final Fantasy VII and Steam’s Big Picture mode.

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September 6, 2012

VGH #68: Big Fist

VGH #68: Big Fist

Couldn’t make the trek to Seattle last week? If Randy can somehow survive the intro, we might have the lowdown on all the cool stuff that D.J. saw at PAX Prime last week. We’ve also got reviews of Sleeping Dogs and the newest Walking Dead episode.

Want some cool PAX freebies from D.J.’s swag bag? Listen for details on this week’s show to find out what he’s giving away and how you can get your hands on it.

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August 30, 2012

VGH #67: A Japanese Hamburger

VGH #67: A Japanese Hamburger

Getting old sucks! This week, we’re talking about our changing tastes and the gaming concepts that just don’t do it for us anymore. Also: pre-PAX anticipation, Viewer Mail, Dungeon Defenders, Spec Ops: The Line, and more on New Super Mario Bros. 2 and The Last Story.

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August 23, 2012

VGH #66: All Chaps Are Assless

VGH #66: All Chaps Are Assless

Can games be fun without the threat of death? On this week’s show, we’re talking about death and consequences in gaming. We also got a coffin-load of your Viewer Mail and we weigh in on the new Mario, Sound Shapes, Papo and Yo, and The Last Story.

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August 10, 2012

VGHomework: Space is the place

wtf

Every weekend, the VGH crew answers a few follow-up questions from that week’s episode, then turns the floor over to you! This is VGHomework.

This week’s episode was all about the Mars lander and space games–the definition of which was up for debate. That, and we had some trouble agreeing on what a space marine actually is. You might say our definitions were a bit nebulous.

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August 9, 2012

VGH #65: Space Madness

VGH #65: Space Madness

NASA’s Curiosity rover is the coolest thing to happen on Mars since the rise of the Red Faction. This week, we’re talking about games in space. We’ve also got your Viewer Mail, thoughts on Deadlight, Red Faction: Armageddon, Bioshock and Limbo, and we pick sides in the EA vs. Zynga dust-up.

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August 8, 2012

Summer Backlog Attack 2012, Week 6

Summer Backlog Attack 2012, Week 6

Confession: We straight up forgot to check in with our backlog progress last episode. We’re really embarrassed! Almost as embarrassed as we are to admit that last week was the slowest backlog week in six weeks running. I lost some of the momentum coming off Mega Man and was lured away by Modern Warfare 3. Paul still hates first-person shooters. And Randy… we heard he was too busy tracking down his new laptop, bounty-hunter style.

Has the crew hit bottom? I don’t want to give anything away, but tune in to this week’s episode for some shocking revelations in the most inflammatory installment of Backlog Attack yet!

August 8, 2012

LittleBigPlanet PS Vita preview: A touch of familiarity

The first five months of the Playstation Vita’s lifecycle have been a bit rocky. While I’ve been thoroughly satisfied with mine, I don’t think it’s a stretch to say that the software lineup has been a little hit-or-miss. After a strong initial launch, the release list of Vita titles has been a bit spotty–Gravity Rush and this week’s Sound Shapes being a couple of notable standouts. A number of solid looking titles have been announced or at least hinted at, but few have been given concrete release dates for game-hungry Vita owners to look forward to. Thankfully, LittleBigPlanet PS Vita is now officially slated for a September 25th launch in the U.S. and if my limited time with it is any indication, it’s shaping up to be the next great flagship title for the Sony’s handheld.
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August 3, 2012

VGH #64: Moves like Toothpaste

VGH #64: Moves like Toothpaste

Sure, Michael Phelps can swim…but how is he at Tekken 3? With apologies to all of the real Olympians out there, we humbly present our own Gold Medal Moments in Gaming.  We’ve also got talk of Modern Warfare 3, Assassin’s Creed Revelations, Puddle, Quantum Conundrum and lots and lots of fighting games. Go for the gold!

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August 1, 2012

Summer Backlog Attack 2012, Week 5

Summer Backlog Attack, Week 5

Here’s a quick, late-night backlog update for you before the next episode comes out!

Last week, I proudly announced that I finished Mega Man ZX Advent–my first backlog game completed since I abandoned Psychonauts several weeks ago. Max Payne is up next on my list, thanks to Paul’s recommendation, but will I be able to keep the momentum going?

Meanwhile, Paul took a vacation from Rapture to visit Ivalice in Final Fantasy Tactics A-2, and Randy… well, who knows what Randy’s doing? As the fall releases start to appear on the horizon (Borderlands 2, anyone?), will our hosts clear some of these games out of the way or will next summer’s slate be full of familiar faces??

July 27, 2012

VGHomework: OOUUUUYYYYAAAAAAAAAAA!!

At least it's not Nicolas Cage.

Every weekend, the VGH crew answers a few follow-up questions from that week’s episode, then turns the floor over to you! This is VGHomework.

Q: What do you think of the Ouya? Is an open, Android-based box worth your hundred dollars?

Matt (@mkernan): I think the idea is interesting, if not all that compelling. The hardware specs are going to be a bit limited, so I kind of don’t see how the Ouya would be any better than hooking an iOS or Android tablet or phone to a television. Personally, I’d just like to see Apple add apps to the AppleTV and maybe even release some sort of controller. Ultimately, I think the Ouya is a novelty that people find intriguing, but will end up not really making much of a splash in the grand scheme of things.

Q: How long do you stick with a game after you’ve beaten it? Do you start it over, get rid of it, or do something else entirely?

D.J. (@metaly): Even if it’s a game I’m really into, I usually won’t start it over but I’ll go back and try to wrap up some of the sidequests or see content I missed on my way to the end. With longer term games like the Battlefield series and, of course, Monster Hunter Freedom Unite (which I still haven’t even technically finished), I’ll try playing as a different class or using a different weapon to mix things up. I love it when games are able to add replay value via gameplay breadth instead of just grinding out another prestige rank.

Q: What game will you never get bored of, no matter how much you play it?

Paul (@spaulsandhu): Great question. Chrono Trigger. There isn’t a single game in history that I’ve completed more often than Chrono Trigger!

Q: Which video game character should Nicolas Cage play?

Matt: I’d like to see him play himself as the lead character in a self-referential action/adventure game.

Paul: Nathan Drake in Uncharted 4. Take that Randy!

D.J.: I’d really like to see him play every game character eventually, but I’d probably start with toon Link from Legend of Zelda: Wind Waker.


Should Sony, Microsoft and Nintendo be worried about the Ouya? Do Diablo players really need more reason to spend hundreds more hours clicking on loot? And what is up with Nicolas Cage? Somebody please explain it to us in the comments!