#89: MAXIMUM SADNESS

February 28, 2013
Sony's revealed the PlayStation 4 and we're filled with excitement... or at least we think that's what that is. Also, we pass judgment on Crysis 3, enjoy cutting everything in sight in Metal Gear Rising: Revengeance, and try to play Monster Hunter 3 Ultimate.

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#88: The Alpha Protocol of Handhelds

February 21, 2013
We’re either celebrating the PlayStation Vita’s one-year anniversary or delivering its eulogy. You be the judge. Also: Fire Emblem frustration, Monster Hunter anticipation, and Ghost Recon cooperation.

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#87: Individual Co-op

February 14, 2013
What makes a good gaming protagonist? We look at some good and bad examples, plus the importance of a character's backstory and gender. Also: Metal Gear Rising: Revengeance, and yet more Dead Space 3.

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#86: Yo Dawg

February 7, 2013
Yo dawg, we herd you like games so we put stuff from your favorite game into another game! (We're talking about spin-offs and how to do them correctly.) Also, Randy and D.J. brave Fire Emblem: Awakening on the 3DS and permanent guest host Matt ventures into Double Fine's The Cave.

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#85: Which Claw Is Right for You?

January 31, 2013
It's dangerous to go alone, so why not take some friends? We talk about Nintendo's suggestion that the next Zelda game might be a co-op affair. We also dig into some other beloved games that made scary changes, including Red Faction, Final Fantasy, and Metroid. In The Hangover, D.J. gets his hands on the upcoming Monster Hunter 3 Ultimate and Randy weighs on the new Sly Cooper: Thieves in Time.

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#84: Subtly Racist Stereotypes

January 24, 2013
This episode, we're talking all things 90s gaming: shoebox Gameboys and other, more dubiously portable handhelds, gaming urban legends, classic series that need to make a comeback, and others that we probably should have left behind. In the Hangover, we're getting strange vibes from Hot Shots Golf: World Invitational on the Vita and taking a sneak peak at Klei's 2D wilderness survival game, Don't Starve.

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#83: Experimentational

January 17, 2013
We set high expectations for 2013 with our year's most wanted lists. Will this be the year Animal Crossing finally arrives on the 3DS?? Also, Randy's terrified after an early playthrough of the Dead Space 3 demo, Paul and D.J. compare dungeonmaster notes on Yasumi Matsuno's bite-sized RPG, Crimson Shroud, and a shocking new year's gaming resolution.

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#82: Eat a Pork Bun!

January 10, 2013
2012 was a huge year for games and we're discussing just a few of the many contenders for Game of the Year, before finally revealing our personal top five.

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Mini Hangover: The Walking Dead

January 8, 2013
In our last Mini Hangover of Season 2, we have a spoiler filled chat about Telltale's The Walking Dead! Spoiler alert!

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Mini Hangover: Far Cry 3

January 1, 2013
Good news everyone! Paul and Matt decide to wax poetic about Far Cry 3, one of the best games of 2012. Wub wub wub.

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Mini Hangover: Playland Japan / DJMAX Technika Tune

December 27, 2012
Another arcade in San Francisco? D.J. gives a tour of the crazy Japanese games on display at Playland Japan and then talks about his current Vita—yes, Vita—obsession: DJMAX Technika Tune.

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#81: Dediquation

December 20, 2012
We send off 2012 with our 2nd annual Hungover Hangover, featuring your calls, your emails, and our drunken answers. Find out our most influential games of all time, how to beat Tetris, and which host is already planning to eat the others. Thanks for an amazing year!

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VGH Interview: EEDAR's Geoff Zatkin

December 13, 2012
We interview special guest Geoff Zatkin, president and co-founder of EEDAR, an organization specializing in market research and insight into the games industry. He shares some surprising gaming trends, stories from his days developing EverQuest, what game reviewers are getting right, and why you should never bet against Nintendo.

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#80: No Corndogs in Heaven

December 6, 2012
Have plans for the 2012 apocalypse? We tell you what to play (and what else should be on every gamer's bucket list) while there's still time. Also, Assassin's Creed 3 Liberation, Adventure Time, Transformers: Fall of Cybertron, and more Wii U!

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#79: Nintendo Hard

November 29, 2012
We humbly present the VGH Holiday Gift Guide (with apologies to all of the non-creepy mall Santas out there). We've got cool gift ideas for gamers, readers, comic book and movie lovers, and more. No one will judge you if you decide to keep the best stuff for yourself. Also on this week's show: our (almost) final word on FTL and The Walking Dead, thoughts on the surprising new Devil May Cry, and D.J. gets his hands on Nintendo’s hot new thing.

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#78: Forking Paths

November 21, 2012
Would you pay $60 for a 3-hour game? What's your dollar-per-hour ratio? With Black Friday right around the corner, we’re dedicating this week’s show to a conversation about the shopping habits of the modern gamer. We’ve also got talk of FTL, Paper Mario: Sticker Star on 3DS,Wreck-It Ralph, the music of Airmech, and free-to-play Star Wars: The Old Republic.

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#77: Badass Mech

November 15, 2012
We get into the controversy over Assassin's Creed III (spoiler free!) and discuss the revelation that Grand Theft Auto V will have three playable characters and what that might imply for the upcoming sandbox game. Matt likes the chunkiness of Halo 4, and D.J. implores you to play Zero Escape: Virtue's Last Reward, but is reluctant to tell you why. We've also got Viewer Mail with your World of Warcraft woes and biggest gaming addictions!

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#76: Treat Yo Self

November 1, 2012
We discuss the good, the bad and the ugly of MMOs! We offer suggestions on how to improve what we think is an important, but stagnant genre. Also: The Unfinished Swan, Hotline Miami and, yep—Borderlands 2 again.

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#75: Smiling Happy Clouds

October 25, 2012
Can Resident Evil still be scary? We discuss what long-running horror series can do to frighten us again. Also: more Dishonored, Square Enix's rhythm game Symphonica for iOS, SunFlowers and PlayStation Mobile games on the Vita, and our final gaming debate, featuring your topics!

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#74: Rise from Your Grave

October 18, 2012
How can we improve movie tie-in games? We discuss whether GoldenEye is destined to be the best we can do. Also: XCOM: Enemy Unknown, Dishonored and a little more Borderlands 2!

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