When Q-Games announced in 2009 that their new PixelJunk title would be called PixelJunk Shooter, despite it playing more like Solar Jetman than Gradius, the 2D shooter fan in me cringed a little. Fast forward a couple years and Q-Games has spun elements from that game into a new title that plays more like a traditional shooter but, in a small twist of irony, is called PixelJunk SideScroller to set it apart from its less shootery siblings.
(Don’t worry. There will be time for questions at the end.)
It’s Mario Kart 7 week! The last big release of the year (provided you’re not devoting your life to Star Wars: The Old Republic in a couple weeks) zoomed onto shelves this Sunday, and I’ve been playing it a ton since then. You won’t find any odd mechanics like doubled-up drivers or motorcycles in this edition of Nintendo’s classic kart racer–they’ve opted to play it safe and give the 3DS a more traditional Kart. I’m totally fine with that.
The end of the year is rapidly approaching and we’re preparing a special episode to wrap up the first season of Video Game Hangover, but we want your help! We love hearing your responses to our weekly topics, and for this episode we’ll be reading and responding to listener questions and comments throughout the show. If you have a question or topic you want discussed on the air, now’s your chance to send it in. Want to know who’s Paul’s second-favorite Canadian game developer? Is all that metal in Randy’s face for real? We’ll be answering anything (within reason), so feel free to get creative.
There are a few ways to submit your question or comment. If you want to actually be played on the air, you can leave us a Google Voice message by calling 682-999-VGH1 (682-999-8441). (Long distance charges may apply.) If you don’t need to be heard or just don’t feel like calling, you can always message us on Twitter (@vghangover), send an email to firstname.lastname@example.org, or just leave your questions in the comments below.
Whatever method you choose, make sure to send your message by the morning of this Saturday, December 10th to ensure we’ll receive it in time.
Thanks to all our listeners for all your support this year, and we can’t wait to hear from you!
Is the brunt of the Fall releases over? (I secretly hope not, because if I can’t complain about all the games coming out I’ll have to figure out some other way to introduce these posts.) Anyway, it’s definitely waning but we still have a few more big releases left in the year. So what are they?
The biggest this week is undoubtedly The Legend of Zelda: Skyward Sword for (what else?) the Wii. If you already listened to Episode 30, you know it’s a bit controversial among the VGH crew for its decision to use only motion controls, but I’m optimistic. Nintendo says they’ve prepared a cool, 1:1 swordfighting experience, and I want to see how well that works. I found the waggle-laden sword action in 2006′s Zelda: Twilight Princess to be pretty pointless, so at the very least this should be more engaging.
It was inevitable that I’d eventually have to feature Namco’s Ace Combat here in BGM Mode, since Ace Combat 5‘s soundtrack was directly responsible for piqing my interest in the series. Actually, Soulcalibur–another Namco game–also deserves some credit; after countless hours spent playing SC2 and 3 and enjoying the catchy and bombastic soundtracks, I started looking for more work from the series’ main composers, Junichi Nakatsuru and Keiki Kobayashi. As it turned out, they both worked together on the Ace Combat series, along with Tetsukazu Nakanishi. Somehow I settled on Ace Combat 5: The Unsung War, picked up the soundtrack, and–after being totally blown away–finally played the game.
Eventually I made my way through each of the PlayStation 2 installments, and while their quality went up and down, the soundtracks were consistently excellent. Here are a few of the most memorable tracks, starting with Ace Combat 04, from all the way back in 2001, and wrapping up with Ace Combat: Assault Horizon, which just came out last month.
By now, you probably don’t need to be reminded that we’re in the middle of the holiday release season. (Your smoldering or about-to-be-smoldering bank account is probably enough reminder of that.) You can tell the storm’s reaching its peak when a new Call of Duty shows up, though. That is this week. Hold onto something while we go over that and some other stuff coming out.
Battlefield 3 is out today and it’s a big one. Developer DICE is calling it the successor to 2005′s Battlefield 2, which is to say it’s not a new entry in the Bad Company offshoot series that featured slightly scaled-down Battlefield gameplay and (rather successfully) introduced destructable environments. Destruction does return to some extent in BF3, along with series staples like jets, squad leaders, and 64-player Conquest games played over expansive maps–although the latter is exclusive to the PC version. No matter which version you pick up, though, you can expect the same world-class, team-based FPS gameplay that DICE has engineered down to a science since Battlefield 1942 nearly ten years ago. That’s provided you can ride out the launch week server woes and patches, of course. I’ll be making an effort to play it, in one form or another.
With this week’s Lore in a Minute retelling the history of Mega Man, I’ve had the Blue Bomber on my mind lately. So, what better time to showcase some music from one of the biggest game series–in fact, the biggest–of all time? I’ve already extolled the virtues of Magnet Man’s theme in VGH Episode 8, so I’ll spare you this time. (Although really, you should go listen to it anyway.) But, I’ll still kick things off with some Mega Man III.
It’s almost time for the annual Extra Life gaming marathon for charity, where gamers around the country team up to play for 24 hours straight to raise money for the Children’s Miracle Network Hospitals. Since 2008, Extra Life has earned hundreds of thousands of dollars for these hospitals, all thanks to the generosity of gamers like you.
Unfortunately, because of some last-minute scheduling conflicts, Video Game Hangover won’t be able to participate in this year’s marathon. If you’ve already joined Team VGH or were planning to support us, we’d like to recommend you redirect your support to Jeromy Adams, captain of Team Sarcastic Gamer and one of the founders of Extra Life.
We regret that we won’t be able to stay up all night playing games, but we hope that you’ll still be a part of this amazing opportunity for gamers to help children in need by doing something they love.
There’s been disappointingly little buzz about Aliens: Infestation, so I’m making it my responsibility to tell you about it. First of all, this isn’t Aliens: Colonial Marines, Gearbox Software’s console FPS that’s due out sometime next year. Infestation is a 2D, sidescrolling shooter that drops you and a squad of marines back onto xenomorph-infested planet LV-426 to rescue fellow soldiers, who will live or die based on your split-second decisions. You’ll wield classic weapons like flamethrowers, smart guns, and, of course, the M41A pulse rifle, and maybe even drive a power loader or two. Developer WayForward is the studio that brought us the excellent Contra 4 and, more recently, BloodRayne: Betrayal, although Infestation looks a bit more Metroidvania than the all-out action of the former two games. However it ends up playing, I am firmly on the ready line.
Several weeks ago, I had never even heard of Cubixx HD, only learning of it a few days before its release on the PlayStation Network. Things have changed since then. I’m now all too familiar with it: When I close my eyes, I can see its neon-lit, geometric enemies patrolling the six-sided playing field. I can still feel the controller in my hands as I guide my cutting laser across one of the cube’s surfaces. And, most of all, I can hear the electronic KA-CLANG that announces I’ve died and it’s time to try again. There’s a good chance that if you spend any time with Cubixx HD, you’ll find yourself in a similar situation. But let’s go back a bit first. (more…)
But wait, there’s more! Not content with releasing seven PSN exclusives over the next four weeks, they also casually mentioned that they’re kicking off the month by pulling a handful of classics out of the PlayStation 2′s back catalog and putting them up for sale on the PSN. That’s right–PlayStation 2 games on the PS3! Cue the floodgates of gamers begging for re-releases of their favorite discs, or the cynics saying that this was Sony’s plan all along when they phased out backwards compatibility. Personally, I’m happy to see Sony making this surprisingly tasteful lineup of obscure games available to a new generation of gamers.
So what PlayStation 2 games will you be playing in October of 2011?
First, my personal favorite: God Hand, the outrageous 3D brawler from now-shuttered Clover Studio that’s famous for its litany of martial arts moves, an insane sense of humor as only Japan can deliver (absolutely don’t miss the trailer), and for having no illusions that it’s “ball-bustingly hard.” Here’s what I had to say about it back in 2006:
God Hand is the greatest baseball batting, face stomping, button mashing, uppercutting, crotch kicking, drunken boxing, rocket launching, kick-me signing, arm chopping, gay bashing, barrel rolling, demon spawning, haymaking, clown crushing, wall clipping, poker playing, repeatedly continuing, mach speed pummeling, woman spanking, mighty morphing, Devo singing, massive damaging, chihuahua racing, Clover closing, double-or-nothing, surf rocking, gorilla suplexing game I’ve played this year. STRONGLY ENDORSE.
Five years later, I still strongly recommend you show your support for God Hand. Maybe Capcom will listen up and put Gene into Ultimate Marvel vs. Capcom 3: Arcade Edition.
We’ve mentioned on the show how excited we are that two of our favorite games, Ico and Shadow of the Colossus, are getting rereleased in gorgeous HD (and with a stable framerate!) on the PlayStation 3. We’re equally excited to give one lucky listener the chance to experience these games themselves by giving away a copy of this brand new collection, which is finally out this week!
There are two ways to enter to win. The first is easy: Just follow us on Twitter and retweet this message:
RT and follow @vghangover for a chance to win the Ico & Shadow of the Colossus HD Collection for PS3! http://j.mp/qxaijM #vghangover
By doing this, you’ll receive one entry into the contest. Tune into this Thursday’s episode, VGH #24, to find out another way to enter and increase your chances of winning!
The contest will run until Monday, October 3rd at 3 PM Eastern, and we’ll randomly choose a winner around 5 PM. Make sure you’re following us and include the #vghangover tag in your tweet so we can find your contest entry!
One final note: this contest is only open to those with a mailing address in the U.S. or Canada.
Between fruitlessly trying to teach myself how to play Street Fighter III and following the Soulcalibur V and Street Fighter X Tekken news coming out of TGS, I’ve had fighting games on the brain lately. And, somewhat inspired by Capcom’s surprise announcement that they’ll be releasing past Street Fighter soundtracks to use in Street Fighter III: 3rd Strike Online, I thought it would be a good time to serve up a selection of my favorite fighting game themes. Following Paul’s lead from our last installment, let’s kick it off with one of the great classics:
At the height of their popularity in the 90s, fighting game characters would each have their own unique stage, and along with it, their own theme song that represented their background and personality. If you’re an arcade veteran, hearing any of those themes is sure to drum up powerful emotions on both ends of the spectrum—whether it’s because you spent hours perfecting moves with your first “main,” or because you had to hear the song endlessly since it belonged to that one rival that always shut you down. No matter which way you think of him, Street Fighter’s Ryu has one of the most memorable themes of any fighter, from the adrenaline-pumping bassline to the synth melody that’s always sounded strangely wistful to me—perfect for Ryu’s melodramatic, neverending search for new battles.
All the arcades I’ve been to seemed to only have either Street Fighter III: New Generation or 3rd Strike, so I’ve never actually played 2nd Impact, the middle game in the trilogy. But, that hasn’t stopped me from logging some serious hours with the soundtrack, which originally got my attention because it was so weird—a blend of jazz, drum and bass, and even some Brazilian samba. It’s definitely not your typical fighting game music. This track comes from Sean’s stage in Brazil, and a variation of it plays during the bonus stage when he helps you practice parrying.
The King of Fighters '96 – Arashi no Saxophone #2 (Iori Yagami Team)
SNK was dropping jazz influence into its King of Fighters soundtracks long before Street Fighter III got the idea. This is probably the most memorable song to me out of the series’s nearly 20-year run. It’s Iori’s theme, and I always like to imagine it’s actually him playing the saxophone. It seems like kind of an antiheroic thing to do on his days off.
This one’s just silly, but I still love it. The third entry in the Darkstalkers/Vampire series went full-on dance/electronica for most of its soundtrack, so it’s just natural that Hsien-ko, the Chinese ghost, would have this Asianized dance track playing in her idyllic garden stage.
It’s always fun to hear a different take on a favorite song—it might be a cover that casts it in a completely different light, or it could just do enough things differently to give you new appreciation of the original. In this case, Keiki Kobayashi took one of Soulcalibur III‘s songs—a solid track, although admittedly not one of my favorites at the time—and reworked it for the sequel. The result comes off as more majestic and less frantic, with a deliberate, dramatic opening that gives way to an anthemic rendition of the original. It’s an excellent accompaniment to the stage itself, which has you dueling on a raft traveling down a castle’s moonlit moat.
And speaking of alternate versions, I’ll wrap up with one of the best. This is Balrog’s (M. Bison in Japan) stage, remixed by the legendary Yuzo Koshiro for this album made to celebrate Street Fighter’s 15 anniversary. To me, Yuzo Koshiro is synonymous with ActRaiser‘s orchestral soundtrack, so it always puts a huge grin on my face knowing that he’s capable of something like this.
What’s your song of choice to have playing as you land that sneaky surprise attack at the start of the round? Let us know in the comments!
In the mood to play something besides the shooter-of-the-week? Universe Sandbox, the offbeat game-slash-astronomer’s-playground is just what you need. Listen to our impressions in Episode 22 and then hurry back because we’re giving away a copy of the complete version on Steam!
RT and follow @vghangover for a chance to win Universe Sandbox on Steam! http://j.mp/oRjtUA #vghangover
The contest will run until Monday, September 19th at 3 PM Eastern, and we’ll randomly choose a winner around 5 PM. Make sure you’re following us and include the #vghangover tag in your tweet so we can find your contest entry!
Many thanks to creator Dan Dixon for sharing the game with us and making this possible!
Believe it or not, this is the slowest week in September for new releases. What are we looking forward to amongst this agonizingly bleak crop of games?
Despite the painfully generic name, my most anticipated game of the week is Renegade Ops (PSN, XBLA). This is a top-down, vehicular combat game by Avalanche, the studio who brought us last year’s amazing Just Cause 2. (#2 in my top games of last year!) If you’ve played Just Cause 2, you know what to expect: crazy stunts, perilous chases, and explosions everywhere. Rico and his magic grappling hook are sitting this one out, but in exchange, there’s online co-op for up to four people. Since co-op was something each of us at VGH would have loved to see in Just Cause 2, I’m eager to see how well Avalanche pulls it off.
Next is Hard Reset, which has created some early buzz, not for being a first-person shooter, but for being PC-exclusive and single-player only. Developer Flying Wild Hog promises Hard Reset will be more of a throwback to classic PC shooters like Doom, which tried less to capture the action of Hollywood blockbusters a laCall of Duty and instead featured larger, more intricate levels that encouraged more exploration. Also giving me a huge nostalgia rush back to my days of playing Doom, Heretic and Dark Forces: the crazy weapons on display. Did someone say “arc welder“?
Also out this week:
Bit.Trip Saga – Finally, a collection of all six of Gaijin Games’ quirky Bit.Trip games, now for the 3DS! This is actually one of the first 3DS games I’ve really been interested in, although I’m still holding out for Super Mario 3D Land. If you haven’t got a 3DS, you can pick up the Wii version of the collection, Bit.Trip Complete. Watch the game in action here.
White Knight Chronicles II – I really, really wanted to like the first WKC, but its battle system and generally slow pacing just didn’t agree with me. Developer Level-5 says they’ve tweaked the battles in the sequel with new mechanics and a larger party. Should I take another look or just continue playing Monster Hunter?
The Gunstringer – An undead, old West shooter (Come on, another one?) where your you control your zombified outlaw by tugging on his marionette strings. You have to give credit to developer Twisted Pixel for taking one of the complaints about Kinect (the somewhat laggy and floaty motion control) and spinning it into a feature. (And it comes with free Fruit Ninja Kinect!)
God of War: Origins – If you missed out on Chains of Olympus and Ghost of Sparta because you don’t have a PSP, now you can play them on the big screen thanks to this PS3 HD collection.
From Dust – Eric Chahi’s world-building/destroying game has completed its tour on XBLA and is now headed straight to PSN! It’s also been out on the PC for a few weeks, if you prefer.
Cyberbots: Fullmetal Madness – Capcom rereleases one of its classic 2D figters as a PSOne Classic this week. Watch robots fight it out in the game that introduced characters like Jin Saotome and Devilot, who went on to future fame in games like Marvel VS Capcom and Puzzle Fighter. BLODIA!
Are you grabbing anything this week, or are you still holding out for when all the big guns open fire next month? Speaking of big guns, will I see you online in Renegade Ops?? (On PS3, of course.) Let us know in the comments!
It may still be unseasonally warm out, but you only need one glance at this month’s release lineup to see that Fall is officially here. As we talked about in Episode 18, the next few months are packed with tons of new games and we’re scrambling to even talk about all of them, let alone play them! With that in mind, here’s the first of several Lightning Round editions of Play More Games where I’ll spotlight a game or two we think are significant and then do a quick run through of the rest so you can hurry up and get back to your couch.
This week’s featured game, astonishingly enough, is not just download-only, it’s also a BloodRayne title. Yes, you read that right. BloodRayne: Betrayal is a dramatic departure for the vampire actioner whose two previous-generation outings were met with general apathy. (And let’s not mention the Uwe Boll film.) Abandoning its 3D roots, Betrayal is a 2D action platformer in the style of Castlevania or Strider. As the half-human, half-vampire Rayne, you unleash all kinds of bloody violence upon your enemies in a combat system that I was surprised to discover requires more attention and technique than I was expecting. It all made sense when I saw the game was developed by WayForward, creators of the excellent–albeit somewhat sadistic–Contra 4. While BloodRayne is much more forgiving (especially with its blood-sucking mechanic), don’t expect to just waltz through it Bela Lugosi-style. It’s also got some stylish, 2D sprite graphics and a soundtrack that wouldn’t sound out of place in a Castlevania game. If you’re still not intrigued, check out the demo on PSN or Xbox Live Arcade, or watch the trailer that originally shocked us that we were suddenly looking forward to a BloodRayne game.
Dead Island – The buzz around this open world, zombie survival game seems to have been steadily declining as people discovered the actual game doesn’t quite live up to the poignancy of its much-discussed debut trailer. Also, early reports are saying that–in addition to all the zombies–the game’s tropical island setting is infested with glitches and questionable game mechanics.
Starfox 64 3D – Following the success of Legend of Zelda: Ocarina of Time 3D, Nintendo’s counting on another N64 revival with this 3D space dogfighter. Admittedly, I never played much of the N64 original so I’m looking forward to spending time with this, although the lack of online multiplayer means I’m not exactly rushing out to get it.
The Impossible Game – The silly iOS/Android diversion comes to your PSP this week! It’s actually a lot of fun if you’re into games that are equal parts twitchy reflexes, level memorization, and constant dying. No, really. I enjoyed it.
Uncharted 1 & 2 Dual Pack – Still haven’t played either of the Uncharted games? Better pick up this compilation before Randy shows up at your door to have a word with you. There’s still plenty of time to get caught up with Nathan Drake before Uncharted 3 hits in November!
And that’s it for week one of the Fall onslaught! Are you picking up any of these (or maybe a game we didn’t even cover?) or are you saving up for the next few months? Let us know in the comments!
There’s only one notable release this week, but oh, is it a big one: Halfbrick‘s runaway mobile success, Fruit Ninja, is finally out for Xbox 360 and Kinect. No longer confined to your phone or tablet’s tiny screen, Fruit Ninja is now super-sized and ready for your living room.
It sounds like a pretty straightforward port of the mobile game, which is interesting since most of the original gameplay modes last about a minute or two on average. I don’t think my longest Fruit Ninja session could have lasted more than 10–and that was at the height of my addiction, and on a platform that didn’t require me to flail my arms around wildly.
I did get to try the multiplayer mode for the first time recently, and it was a surprisingly tense affair. After hearing that Fruit Ninja Kinect supports two players on the same screen, my reactions were, in order: That is awesome, and almost immediately after, Just how many injuries per minute can you expect when you have two people standing side-by-side and swiping their arms at anything that moves? I might pick this up just to watch people play it… from a safe distance, of course.
That’s if I had a Kinect, obviously. I have to admit that this is among the accessory’s most compelling offerings, alongside Child of Eden, but I’m still waiting to truly be convinced.
Have you got a Kinect and are taking the 800 Microsoft point plunge this week to chop some virtual fruit? Let us know in the comments!
I hope you’ve cleared your schedule: Xbox Live’s Summer of Arcade kicks off this week, and, as if in response, there’s plenty of new games out on the PlayStation Network as well. And this is just week one! Get ready for the palest, most shut-in summer ever!
Leading the Summer of Arcade charge is Supergiant Games’ Bastion, a 2D action game that’s fully narrated by what sounds like Morgan Freeman’s stand-in. The narration is definitely the most discussed aspect of the game, and I’m curious to see what it adds to the final experience.
Randy and I have talked about how much we enjoyed Limbo last year, and now PlayStation owners can finally try out this monochromatic and very macabre puzzle-platformer. If you enjoyed Braid and don’t mind the occasional enormous spider or surprise spike trap, then Limbo is highly worth a look.
SNK reminds everyone that it hasn’t forgotten about its Neo Geo Station initiative by adding a couple more games to the lineup. This week, it’s Baseball Stars 2 and The King of Fighters ’95, in both PS3 and PSP flavors. I have to confess I don’t know much about Baseball Stars, but KOF95 was a landmark entry for the long-running series as it allowed players to create their own, custom teams for the first time. It also marked the debut of Iori Yagami, a now-iconic character who’s almost synonymous with the KOF name. While it’s a little frustrating that SNK seems to be taking their time rereleasing their huge back catalog of games (even more painful when they sport a yearly label), if you’re in need of a 2D fighting fix or missed the whole KOF phenomenon, ’95 isn’t a bad place to start.
Dead Block kind of snuck up out of nowhere, but after watching the trailer they’ve put together I can say it’s definitely unique. Yes, it’s yet another zombie game, but this time you’re holed up in a building and have to setup doorway traps for the slow-moving zombies as they shamble from room to room. It’s sort of like tower defense, but not quite. Developer Candygun–which is an incredible name, by the way–has packed their strange sense of humor into every corner of the game, as when you’re not planting cardboard box masks on zombies’ heads, you’re killing them with the power of classic rock and roll. This is a strange one, for sure.
Finally, Final Fantasy Tactics: The War of the Lions comes to PSN today. A cleaned-up version of one of my absolute favorite games, FFT has been out on UMD for some time, but now PSP Go owners (or just PSP owners who like to go the digital route) can grab a copy without leaving their couch. It’s got the same classic, tactical RPG gameplay that made the 1997 original so addictive, plus a brilliant reworking of Yasumi Matsuno’s twisting storyline about clashing armies and the lengths to which people go for power. If you have a PSP and haven’t played this update (or the original), please, please, please check it out.
Is that enough games to keep you inside this week? Let us know what you’ll be playing in the comments!