May 24, 2012

VGH #55: Pleasantly Supplied

VGH #55: Pleasantly Supplied

As anyone who survived Blizzard’s Great Diablo Debacle last week can attest, always-on DRM in single-player games can be a giant pain in the ass. On this week’s show, we’re talking about how some devs are willing to sacrifice player experience in the interest of protecting their products and making a few bucks.

We’ve also got your Viewer Mail, talk of Max Payne 3 and Indie Game: The Movie, and more!

Episode Timeline:
Intro: 0:00
Viewer Mail: 2:40
Hangover: 7:05
Blizzard’s Bad Week: 27:45
Last Call: 52:15
Outro: 62:10

Listen and Subscribe:
iTunes

Connect and Interact:

This Week’s Music:
“Main Theme” and “Credits” from Shane Reaction: Zombieland, by Claudio Oliveira.

Links:
Indie Game: The Movie
Join the VGH Max Payne 3/GTAV Crew
Ars Technica’s Diablo III review

3 Comments.
  1. Pete says:

    I’d be shocked if Blizzard didn’t add in an offline mode in 10 years or so when the “real money auction house” is done with. I just can’t see them closing off Diablo III forever, while 1 and 2 are still fully playable.

  2. StrandedBrit says:

    This episode has me seriously contemplating Diablo 3 and Max Payne 3.

    • StrandedBrit says:

      EDIT: I agree with Randy on seamless updates and it is possible. I’ve never had to update Google Chrome, it’s just always up to date. I’m sure there’s tons of other programs that use that method too so why can’t games/console OSs update like this?

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